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  1. #91
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Jynx View Post
    Are we as players afraid of a challenge?
    Yes.

    Are you personally afraid of a challenge?
    Everyday is a constant struggle to survive in the world of those who, by principle, enter df alone. I challenge myself though the means of bad teammates.
    It's fun. It's hard. Even the easiest content becomes really hard. I enjoy this varying difficulty level. I do not want additional difficulty added on top of that, because that would make it impossible to clear anything with just a pick-up group.
    (5)

  2. #92
    Player
    Mraj's Avatar
    Join Date
    Dec 2013
    Posts
    56
    Character
    M'raj Mercenary
    World
    Balmung
    Main Class
    Culinarian Lv 57
    Challenge / complexity can exist outside DF trials / primal fights. More difficult / heavily scripted fights wouldn't do much for players looking for more fun, given that it's a fight that you either win or fail.

    What I think the game needs is content that gives players freedom to confront difficulty outside of scripted content. For example, a revised and revamped diadem concept. Or later expansions to Palace of Dead. Give people the option and incentives to do "difficult" content that won't alienate PUG players. More difficult dungeons wouldn't be awful, but I'd expect to have to do the dungeon less / have multiple routes so that players had a choice.

    Dungeon Example: Speed / guaranteed clear or going deeper / chance of additional rewards, with more risk.
    (4)

  3. #93
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ignnis View Post
    I love a challenge, I'm just afraid of the stupid, carry me pls people in DF.
    Quote Originally Posted by Nicobo View Post
    Talk about challenge, I think pug with random is the real challenge that a lot of ppl afraid of it. ^^;
    Quote Originally Posted by Atoli View Post
    Everyday is a constant struggle to survive in the world of those who, by principle, enter df alone. I challenge myself though the means of bad teammates.
    It's fun. It's hard. Even the easiest content becomes really hard. I enjoy this varying difficulty level. I do not want additional difficulty added on top of that, because that would make it impossible to clear anything with just a pick-up group.
    With all these, I gotta ask: would the game and its difficulty (or how it acquires difficulty) be more enjoyable if people actually had to know what they're doing with their class/job and role?
    Imagine the means for that however you like.
    (1)

  4. #94
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Of course the game would be more enjoyable if everyone was responsible for their role.

    Only way to enforce that is to have repurcussions for poor gameplay but as long as the focus of the game is on the duty finder and random grouping.
    (4)

  5. #95
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    Of course the game would be more enjoyable if everyone was responsible for their role.

    Only way to enforce that is to have repurcussions for poor gameplay but as long as the focus of the game is on the duty finder and random grouping.
    Those repercussions can only be taken so far before you start losing players. If the entire open world is one big slaughtering ground unless you have a party, people are going to lose interest fast. I certainly would, and not because of some perceived anti-challenge notion. Being killed by toad mobs because I couldn't happen to find a tank willing to run to x city with me just isn't fun. And as that is the primary reason I play any game, I can't say I would continue playing this one if it ever reached a point where it's more tedious or frustrating than fun.
    (3)

  6. #96
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Those repercussions can only be taken so far before you start losing players. If the entire open world is one big slaughtering ground unless you have a party, people are going to lose interest fast.
    Nowhere do I suggest that it be impossible to travel once you have got through the zone once. Think of it as having a aetherite at the end and have the roads themselves be fairly safe, but have objectives beyond the path that require some effort or teamwork.

    Then again I probably have a different definition of fun than you do as frustration is part of how I enjoy my games. If they aren't challenging me then it's not really fun.
    (3)

  7. #97
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    I'm afraid of challenges where I have to rely on other players.
    (2)

  8. #98
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    not really , i only get annoyed from people who flip out easily ^^
    (0)

  9. #99
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Khemorex View Post
    not really , i only get annoyed from people who flip out easily ^^
    I agree with you, but I've felt myself becoming more one of these people as time has gone on. irl I think I'm quite a patient person, but my ingame patience can evaporate pretty quickly. There's only so many times you can queue DF and get paired with people who know nothing about their class, miss/ignore basic mechanics, ice mages, tanks wearing str gear, people wearing glamour gear, people wearing crafting gear, people wearing no gear in some/most slots... I'm sure we could go on


    I, personally, don't think I'd really like open world pvp, especially if it was everywhere. Imagine I'd get quite annoyed if I went afk to have dinner or something, come back to find I've been offed by a lvl 10 carpenter or whatever lol

    I do think that game could do with being a bit more challenging. Again, only my personal opinion, but the only content I consider challenging is midas. For me, that is part of the problem... things like "expert" roulette, are so faceroll easy, I think this could be a factor in why people rage quit so easily. I mean, if something was difficult, you might not necessarily expect to clear, so if you failed to clear it, it wouldn't be too much of a surprise. But when something is faceroll, like the Bismarck dps check, and people still fail it in 240 gear... it's pretty soul destroying.

    True endgame is having the tolerance to withstand other people
    (5)

  10. #100
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by randysquirrel View Post
    I, personally, don't think I'd really like open world pvp, especially if it was everywhere. Imagine I'd get quite annoyed if I went afk to have dinner or something, come back to find I've been offed by a lvl 10 carpenter or whatever lol
    In this game you can go afk to have dinner or something, come back to find you've been pwned by spawned A rank on top of your head
    (0)

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