Quote Originally Posted by Shurrikhan View Post
Snip
We've had the discussion in a few threads, I know you're all about adding more thoughtful choices to the game to make it more interesting. To be completely honest though, I have no idea what COULD work as an alternate resource system if we absolutely MUST have one for all the classes. I stand by my prior assertion however, that the resource system as a whole is a complete mess since there isn't a whole lot of depth as far as resource management goes. I've said in my posts as well, that I've always felt if something isn't adding complexity or anything interesting, I'd rather just see it scrapped. Some kind of resource system that actually requires some attention paid to it with some kind of payoff at the end (like say a really powerful offensive or defensive cooldown) is something I can get behind. Or something class dependent.

Mnk for example, I think they don't need TP as a resource system, I think the whole ramp up they have is sufficient with the increased damage and rolling thunder stacks the reward for managing your buttons correctly.