Quote Originally Posted by Shurrikhan View Post
10. As long as it doesn't mean you can access Savage gear without participation in a Savage raid (even if by as indirect a relationship as its materials) I don't have an issue with that, though I don't think it's necessary either. Crafting already plays a huge part at the start of each content tier by giving higher ilvl than the previously best raid gear and even higher secondary stats than the new weekly-cap normal gear (see Eikon gear).
This is a problem on both sides of the fence though. the raiders often say this is a problem because the gear they get from the previous teir of raid teir is essentially worthless when the next teir comes out. Eikon for example completely obsoleted Gordian stuff where Gordian stuff should have been at least entry level gear to savage midas. but eikon made it completely useless. then you have the non raiders who look at this same gear and because its useless they simply don't bother raiding at all.


Quote Originally Posted by Shurrikhan View Post
13. To do what, exactly, with those job types? Both are, in the end, either going to increase clear speed for a given composition or not, and will be taken or ignored accordingly. What new playstyles would they actually offer? How would they feel different enough to attract more players? And, the obvious support-specific question: how are they going to be about as effective in a small group as in a large one, if you want to see them ever used in light parties without being overpowered in full parties? Also, by CCers do you mean debuffers in general (which can overlap with support, much like Trick Attack in an otherwise DPS job)? Almost nothing's CCable in endgame, nor is it designed to make use of CCs. If they are truly just CCers, they would be unable to attend virtually all significant content released thus far.
this needs to change crowd control should function in combat. nothing is ever slept or heavied or bound for example. having to silience or stun anything is incredibly rare and ultimately most of the associated skills are just spammed as a small dps increase as often as possible.

i don't think ive ever seen an instance where a bard has needed shadowbind for example. there's a good amount of cc skills in the game but essentially never a situation in which there usefull... even with stuns tend to find things you could stun you can't because everyone has spammed there stuns for the extra dps and the boss is now immune. ifrit for example stun the triple eruptions with shield bash to let the casters keep casting instead of having to move but the melee have spammed stuns so much he's immune. they really need to rework this stuff. and make it more important