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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    This is a problem on both sides of the fence though. the raiders often say this is a problem because the gear they get from the previous teir of raid teir is essentially worthless when the next teir comes out. Eikon for example completely obsoleted Gordian stuff where Gordian stuff should have been at least entry level gear to savage midas. but eikon made it completely useless. then you have the non raiders who look at this same gear and because its useless they simply don't bother raiding at all.
    In the example I was responding to the materials for the craft at least had to come from the savage raid. I guess I just let my mind fill in the blanks that might otherwise allow a static quitter to take the week's last floor key item with him to sell or use in a different role or with a different static at the expense of his former teammates' gear progression.



    Quote Originally Posted by Dzian View Post
    This needs to change crowd control should function in combat. nothing is ever slept or heavied or bound for example. having to silience or stun anything is incredibly rare and ultimately most of the associated skills are just spammed as a small dps increase as often as possible.

    i don't think ive ever seen an instance where a bard has needed shadowbind for example. there's a good amount of cc skills in the game but essentially never a situation in which there usefull... even with stuns tend to find things you could stun you can't because everyone has spammed there stuns for the extra dps and the boss is now immune. ifrit for example stun the triple eruptions with shield bash to let the casters keep casting instead of having to move but the melee have spammed stuns so much he's immune. they really need to rework this stuff. and make it more important
    Indeed. I don't think I've felt like CCs had a real regularly applicable use since no-tanking Darkhold or 4-DPSing Stone Vigil to level. Though of course, they've scarcely even been allowed since. That much is pretty easy to fix. You just revert their immunities, making the mobs vulnerable to more types of CC again. Done. The real issue is that there are so few mechanics that require CC, especially in raid, making them feel generally irrelevant in standard compositions or any scripted fights with the exception of pre-nerf T7, and maybe T1 at minimum ilvl sync (heavy'ed slimes).

    One of the easiest quick fixes for the oGCD stun DRed syndrome is to simply make those certain bosses immune to stuns except when casting or preparing abilities. I could have sworn there was one example of this in-game already, but perhaps not. At that point you just need at least one person to have a stun ready, and not to use more stuns in the cast windows than there are actual casts within a DR cycle (i.e. until the duration the DR would reset to full duration stuns). If that sounds too easy, a small addition similar to that would be for the boss to require X number or (modified) potency of stuns in order to actually be stunned, only the last of which (the one that actually has an effect, and therefore duration) triggers DR.
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  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Shurrikhan View Post
    I could have sworn there was one example of this in-game already[...]
    Lost City (Hard) - Kuribu. Cure III I think was the spell (No inversion). All other spells are not interruptible.
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  3. #3
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Shurrikhan View Post
    The real issue is that there are so few mechanics that require CC, especially in raid, making them feel generally irrelevant in standard compositions or any scripted fights with the exception of pre-nerf T7, and maybe T1 at minimum ilvl sync (heavy'ed slimes).
    One of the biggest issues would be that if they make mechanics in raids that require CC, they have to make sure that any reasonable raid group has access to that CC. Especially if it's open to DF/RF, where there's zero guarantee with regards to what jobs will be present.

    That pretty much limits them to stuns and silences (and, if multiples of a job are allowed, it's possible to end up with a composition that can't even silence), which is why those are the only types of CC that we do see required in raids.
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ibi View Post
    One of the biggest issues would be that if they make mechanics in raids that require CC, they have to make sure that any reasonable raid group has access to that CC. Especially if it's open to DF/RF, where there's zero guarantee with regards to what jobs will be present.

    That pretty much limits them to stuns and silences (and, if multiples of a job are allowed, it's possible to end up with a composition that can't even silence), which is why those are the only types of CC that we do see required in raids.
    Silences - Paladin, Bard, Machinist, Ninja, Monk, Scholar (Selene)
    Stuns - Paladin, Warrior, Dark Knight, Machinist, Ninja, Monk, Dragoon, Astrologian, White Mage
    Binds - Bard, Machinist, Summoner, Black Mage
    Heavy - Machinist, Summoner, Black Mage, Scholar, White Mage, Astrologian

    Raid composition as it stands is already more limited than that. You wouldn't need a Bard or Machinist for access to all CC, but any progression raid will need one for everything else. When a third a more of all jobs can accomplish each, composition requirements aren't exactly tight. When you're accepting only physical dps for a Hypercharge party because there's nothing to Bane or caster LB... that, that is restrictive. And we've already had that.
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