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  1. #1
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Yeah they turn this game into a more casual few hours per week mmorpg. They want something very easy and simple in order to attract as much players as they can. There is no need to make this game way complex and hard but this is too easy. Most aoes attacks in dungeons are not even punishing enough to make an effort dodge them. When I play as a DPS some of them are so weak that I do not even bother move. AOE attacks must be more strong if you want players to make an effort. The open world here is non existent. We use maps here only for some events, gathering and perhaps Fates but that's all. We rarely use them anymore. The dev team must stop fearing creating more challenging content only because some 1 click heroes will cry about it. The weeping city is a brilliant paradigm. Most players like something more challenging. The faceroll on keyboard content will only make people quit out of boredom.
    (2)

  2. #2
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Riardon View Post
    Most aoes attacks in dungeons are not even punishing enough to make an effort dodge them. When I play as a DPS some of them are so weak that I do not even bother move.
    And it's thoughts like this that brings the challenge of making people want to run content. What I mean is, when people actively note that they don't dodge AOEs, people are not looking at how small or how light it is; an aoe is an aoe, and damage received is damage received, which then starts the "For the love of God, please dodge." posts. And in my personal experiences, a person who don't purposely dodge is the last person I heal.
    (1)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}