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  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Shurrikhan View Post
    Or, quite simply greater mob AI and patrol routes? Doesn't have to be analog to a specific game when doing what any number of them have already, even if that's something XIV has thus far ignored completely in design.

    Really if they wanted to make the game world more in depth and challenging then they need to take a page out of Destiny. Ever since they introduced Oryx the Taken King they spawn Taken around the planets at random times. Granted the Taken are reskins, they also have some unique abilities that make them more of a challenge then the nontaken enemies.

    Make enemy strongholds, similar to the Redbelly Hive in South Shroud, add enemies that are more powerful to the world at random times, make B rank hunts predators again while giving the A ranks the ability to hunt players and not just stand there, introduce fates that actually impact the section of the world you're in, or even make mobs get buffs during night time and use the Nightmare skins from PotD and let them lose with erratic spawns and AI combat paths.

    We don't need to be sneaking in this game, that was implemented horribly on NIN, or any puzzles in the open world. The land of Eorzea should be a savage place, sneaking and solving puzzles is actually very opposite of what the player I quoted was looking for.
    (2)
    Last edited by Jetstream_Fox; 08-11-2016 at 12:48 PM.