Quote Originally Posted by Thayos View Post
The rotation is also mostly a matter of memorization, and how it fits in with each boss script is also mostly memorization. And there's little need to communicate with your team once everyone memorizes the fight. The biggest reason to communicate at all is to help each other learn the script more efficiently.

The ability to memorize something more quickly is definitely a skill, but let's not pretend (not that you, specifically, are) that people who don't have the time to memorize these raids are a bunch of unskilled newbs. The amount of consistent playtime a person has is a far bigger factor than skill, especially because people who can play at certain set hours are much more likely to be able to find statics. And statics can memorize fights much more efficiently than pickup groups.

I do agree the game could do a better job of giving people reasons to learn their optimal rotations early on. But even with echo and being overgeared, people are more likely to die in raids because of mechanics.
That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins? There is a difference between memorizing something and executing it. I may remember a mechanic, but I need the ability to execute it. I can watch a video, completely memorize each part. It does not mean when I go in I am going to execute it like that.

I can memorize patterns in Dark Souls, but I am not going to win by that alone. That game is all about execution and trial/error.