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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thayos View Post
    The rotation is also mostly a matter of memorization, and how it fits in with each boss script is also mostly memorization. And there's little need to communicate with your team once everyone memorizes the fight. The biggest reason to communicate at all is to help each other learn the script more efficiently.

    The ability to memorize something more quickly is definitely a skill, but let's not pretend (not that you, specifically, are) that people who don't have the time to memorize these raids are a bunch of unskilled newbs. The amount of consistent playtime a person has is a far bigger factor than skill, especially because people who can play at certain set hours are much more likely to be able to find statics. And statics can memorize fights much more efficiently than pickup groups.

    I do agree the game could do a better job of giving people reasons to learn their optimal rotations early on. But even with echo and being overgeared, people are more likely to die in raids because of mechanics.
    That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins? There is a difference between memorizing something and executing it. I may remember a mechanic, but I need the ability to execute it. I can watch a video, completely memorize each part. It does not mean when I go in I am going to execute it like that.

    I can memorize patterns in Dark Souls, but I am not going to win by that alone. That game is all about execution and trial/error.
    (4)

  2. #2
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post
    That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins?
    There aren't more A8s wins because they aren't that many raiders first of all. Second that fight is 13 minutes of fail any of these mechanics and you wipe what means you have to 8 people have to memorize then execute each perfectly for 13 minutes to win. So it takes a while.
    As for your dark souls comment you can win that game by memorizing you memorize parry timings when said boss swings which way you have to dodge roll what have you. That whole game series is trial and error but unlike this one every tool is viable. its up to you to make it work some are harder than others and bosses don't do the same thing in the same order every single time you fight them.
    (2)

  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by thegreatonemal View Post
    There aren't more A8s wins because they aren't that many raiders first of all. Second that fight is 13 minutes of fail any of these mechanics and you wipe what means you have to 8 people have to memorize then execute each perfectly for 13 minutes to win. So it takes a while.
    As for your dark souls comment you can win that game by memorizing you memorize parry timings when said boss swings which way you have to dodge roll what have you. That whole game series is trial and error but unlike this one every tool is viable. its up to you to make it work some are harder than others and bosses don't do the same thing in the same order every single time you fight them.
    Which goes right back to my argument there is a difference between simply memorizing something and being skilled enough to execute it. I know where the basketball hoop is, I know you have to throw a basketball in it. The ability to execute it is what makes or breaks it.

    Also, I am going by your logic that a team can beat it simply by memorizing it. Thus, if this was the case, then we should have more raiders in general. We don't, and you honestly think it is only because someone can't memorize what to do next? Anyone can memorize something. Being able to do it and be efficient at your job is a whole different story.

    Honestly, I have forgotten what we were originally arguing about.
    (3)
    Last edited by Velhart; 08-11-2016 at 01:40 AM.

  4. #4
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Velhart View Post
    Honestly, I have forgotten what we were originally arguing about.
    I think the introduction part of this video sums it up well

    https://youtu.be/H9r34qSyYg0
    (0)
    Last edited by Istaru; 08-11-2016 at 04:10 AM.
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  5. #5
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Istaru View Post
    I think this video sums it up well

    https://youtu.be/H9r34qSyYg0
    At the end of the video is the guy trying to say that XIV is like games of the past with build up and hardcore content? Cause it not XIV is another one of those "walk through door kill boss and keep moving" games Yoshi-p has even called XIV a theme park MMO as if you don't like something just check out next patch for something you might like.
    (0)

  6. #6
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lexia View Post
    At the end of the video is the guy trying to say that XIV is like games of the past with build up and hardcore content? Cause it not XIV is another one of those "walk through door kill boss and keep moving" games Yoshi-p has even called XIV a theme park MMO as if you don't like something just check out next patch for something you might like.
    You are correct, I was mostly referring to the start of the video where he is panning instant gratification as being a problem. I have edited my comment to be more accurate.
    (0)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velhart View Post
    That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins?

    I can memorize patterns in Dark Souls, but I am not going to win by that alone. That game is all about execution and trial/error.
    Because there is a difference between one person memorizing and an alliance. There are master samba dancers, and there are average samba dancers. If the dance was a 1-2 step dance then most dancers would probably be ok. But when there is a 10 step dance, it become harder to synchronize especially the larger the group becomes and if they haven't done the dance 100 times or more. It's why the most extreme endgame here is not friendly to pugs or partial duty finders.

    If the dance wasn't so demanding or punishing for players missing a step or two here and there or gave all players counter moves to alleviate missteps then it would be more friendly.
    (1)
    Last edited by Sandpark; 08-11-2016 at 01:43 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

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