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  1. #431
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Khalithar View Post
    1. They can do what they're doing now by having mats on the old tomestone that don't have a weekly limit.

    2. I don't see an issue with someone playing more having an advantage over someone that doesn't.

    #2 is the weirdest complaint to me. I will admit, I don't see this argument that often, but it does pop up from time to time and always leaves me baffled. But it's exactly as you said, why shouldn't someone who plays more be farther ahead and/or have a slight advantage? They've put in the time, they deserve their rewards. This game is designed that no one can really get that far ahead, so I think this would be non-issue.
    (6)

  2. #432
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zojha View Post
    As far as I'm aware, these mats are bought with "uncapped" tomestones - esoteric right now. So nothing would really change, would it?
    Correct, they are 20 ESO for No Quality and 50 ESO for High Quality. Lore is currently gear only.

    Quote Originally Posted by Lambadelta View Post
    What about crafting mats that are bought with tomestones.

    How would you balance it so people who can play more don't get an advantage in that department.
    I'm going to join in on not understanding why this feeling even exists. Should someone who puts 30 hours into playing be able to have more rewards than someone who only plays 8 hours per week? You're damn right they should!

    They absolutely should have more stuff. I do believe, part of the reasoning for the weekly caps is so that casual and new players don't feel that it will take too much effort to "catch up" and be on par with everyone else. Participation awards everyone!! Just show up once in a while and you get the same rewards as the person who busted their butt to make it happen. Too much of that attitude exists.

    You want to know a reason why people find FSoF and such so difficult? Up until that point, everything in this game is given out for just showing up. Everything is at almost 0 difficulty so that people who demand to be on par with people who know what they're doing are give things for no effort. None.
    (4)
    Last edited by Istaru; 08-10-2016 at 10:49 PM.
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  3. #433
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    You want to know a reason why people find FSoF and such so difficult?
    Because each of these raids starts over with a completely new song and dance routine, and each one must be memorized on its own from start to finish. There is very little actual "skill" involved in most of this game's hardest content; it's more about memorizing a script and, sometimes, recognizing when it's your turn to do a certain dance move. There is extremely little reading and reacting that goes on in this game. If that wasn't the case, then you'd see less of a gap between people who played 30 hours per week and have statics vs. folks who can only play 10 hours/week and not at consistent times.
    (0)

  4. #434
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Please make FFXIV more like FFXIV. More frequent updates, less treadmill, less grind, more varied activities.

    If you want to kill the game, make it more like FFXI.

    MMOS need to change.
    (0)

  5. #435
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Platinumstorm View Post
    Please make FFXIV more like FFXIV. More frequent updates, less treadmill, less grind, more varied activities.

    If you want to kill the game, make it more like FFXI.

    MMOS need to change.
    Are you saying you hope that XIV implements more frequent updates, less treadmill, less grind and varied activity, or do you think they already do a good job on the aforementioned items?
    (0)

  6. #436
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thayos View Post
    Because each of these raids starts over with a completely new song and dance routine, and each one must be memorized on its own from start to finish. There is very little actual "skill" involved in most of this game's hardest content; it's more about memorizing a script and, sometimes, recognizing when it's your turn to do a certain dance move. There is extremely little reading and reacting that goes on in this game. If that wasn't the case, then you'd see less of a gap between people who played 30 hours per week and have statics vs. folks who can only play 10 hours/week and not at consistent times.
    Saying most of the hardest content requires little skill is not accurate.

    If we are talking about raids and to a lesser extent, extreme primals. You need to have a full understanding of your job, it's rotation, and how to adjust that rotation to the boss fight's mechanics. This is also while communicating with your team. It is very clear to see who is skilled on their job or not in those fights.
    (4)

  7. #437
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Velhart
    You need to have a full understanding of your job, it's rotation, and how to adjust that rotation to the boss fight's mechanics. This is also while communicating with your team.
    The rotation is also mostly a matter of memorization, and how it fits in with each boss script is also mostly memorization. And there's little need to communicate with your team once everyone memorizes the fight. The biggest reason to communicate at all is to help each other learn the script more efficiently.

    The ability to memorize something more quickly is definitely a skill, but let's not pretend (not that you, specifically, are) that people who don't have the time to memorize these raids are a bunch of unskilled newbs. The amount of consistent playtime a person has is a far bigger factor than skill, especially because people who can play at certain set hours are much more likely to be able to find statics. And statics can memorize fights much more efficiently than pickup groups.

    I do agree the game could do a better job of giving people reasons to learn their optimal rotations early on. But even with echo and being overgeared, people are more likely to die in raids because of mechanics.
    (3)
    Last edited by Thayos; 08-11-2016 at 12:45 AM.

  8. #438
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Skivvy View Post
    Are you saying you hope that XIV implements more frequent updates, less treadmill, less grind and varied activity, or do you think they already do a good job on the aforementioned items?
    I think FFXIV does a decent job on varied activities. The rest has been lacking.

    I'm doing the Yochi Watch or whatever event right now. I can't believe they made this. It's uninspired, an awful grind, and it isn't fun. Are you inspired by the event's story? The combat? Why develop things like that if the answer to all of those questions is no?

    There are so many other great games to play right now, I just don't understand the decision behind making bad content.
    (3)

  9. #439
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Thayos View Post
    Because each of these raids starts over with a completely new song and dance routine, and each one must be memorized on its own from start to finish. There is very little actual "skill" involved in most of this game's hardest content; it's more about memorizing a script and, sometimes, recognizing when it's your turn to do a certain dance move. There is extremely little reading and reacting that goes on in this game. If that wasn't the case, then you'd see less of a gap between people who played 30 hours per week and have statics vs. folks who can only play 10 hours/week and not at consistent times.
    For some content, I will agree with you. EX primals to a degree and definitely for Savage. No disagreement on those.

    FSoF? WCoM? Yes, I disagree

    I did it day one with my casual FC friends. Before anyone asks, no, I don't want a parade.

    The people I did it with are not raiders but are good players that pay attention and understand their jobs, and play them well. They do not spend their lives in this game, they spend a more moderate amount of time doing stuff. We did it cold, no video, no guide, just queue up and do it. Yes, we wiped once or twice. Why were we able to do it where other groups fail?

    I still state, just as before, part of the problem are the people who demand that this game, which isn't FarmVille btw, give the poor players the same rewards and everything as the good players. The players who invest nothing feel they should reap the same rewards as the people who play more.

    There really isn't any reason to grow as a player, and yes, part of that is the time you spend to learn your job. At this point, 1 year past expansion launch, even at 8 hours per week, if you play one or two jobs, you have spent over 200 hours on it. That should be more than enough time to learn enough to pass the FSoF DPS check that kills many groups.

    I would like to see how reading and reacting lowers the skill gap from people who have spent a significant time mastering their job versus those who have not for the 2 content types listed. EX primals and savage are a different story.
    (0)
    Last edited by Istaru; 08-11-2016 at 01:09 AM.
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  10. #440
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thayos View Post
    The rotation is also mostly a matter of memorization, and how it fits in with each boss script is also mostly memorization. And there's little need to communicate with your team once everyone memorizes the fight. The biggest reason to communicate at all is to help each other learn the script more efficiently.

    The ability to memorize something more quickly is definitely a skill, but let's not pretend (not that you, specifically, are) that people who don't have the time to memorize these raids are a bunch of unskilled newbs. The amount of consistent playtime a person has is a far bigger factor than skill, especially because people who can play at certain set hours are much more likely to be able to find statics. And statics can memorize fights much more efficiently than pickup groups.

    I do agree the game could do a better job of giving people reasons to learn their optimal rotations early on. But even with echo and being overgeared, people are more likely to die in raids because of mechanics.
    That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins? There is a difference between memorizing something and executing it. I may remember a mechanic, but I need the ability to execute it. I can watch a video, completely memorize each part. It does not mean when I go in I am going to execute it like that.

    I can memorize patterns in Dark Souls, but I am not going to win by that alone. That game is all about execution and trial/error.
    (4)

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