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Thread: The Feast

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  1. #1
    Player
    abbas's Avatar
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    Nov 2013
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    99
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    Sweaty Eyelids
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    Odin
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    Lancer Lv 60
    how hard is it to add unranked mode 4v4 for practice? i would participate in that mode more than the ranked mode just for fun lol, for when i would be saving my rank XD. 4v4 unranked mode shouldn't give eso or give minimum like 5 eso . so we don't have to deal with eso farmers :P
    (2)
    Last edited by abbas; 08-08-2016 at 02:36 PM.

  2. #2
    Player
    Noutaja's Avatar
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    Sep 2013
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    Character
    Rebel Soul
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    Odin
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    Marauder Lv 70
    Quote Originally Posted by abbas View Post
    how hard is it to add unranked mode 4v4 for practice? i would participate in that mode more than the ranked mode just for fun lol, for when i would be saving my rank XD. 4v4 unranked mode shouldn't give eso or give minimum like 5 eso . so we don't have to deal with eso farmers :P
    Exactly this. Infact I bet unranked would be even more popular, and It wouldnt hurt the amount of ppl participating in the ranked season, ranked for the serious business when everyone is playing their best and are experienced enough.
    (0)
    Last edited by Noutaja; 08-10-2016 at 08:59 PM.

  3. #3
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
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    1,927
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Noutaja View Post
    Exactly this. Infact I bet unranked would be even more popular, and It wouldnt hurt the amount of ppl participating in the ranked season, ranked for the serious business when everyone is playing their best and are experienced enough.
    That's a very optimistic outlook ... but realistically it would really depend on how SE handled rewards.

    The problem is that this is a MMO. People never queue for something if there isn't an incentive. That's the same for PvP as it is for PvE. Ranked matches have an added incentive just by the nature of them being ranked. SE would have to offset that in some way for an un-ranked game mode to make it appealing. The first, readily available, option is a greater tome bonus ... but we've seen that before. It turned FL and the early first season of Feast into a cluster f*** of tome farmers. It was anything but enjoyable and queues actually suffered as a result. Yet, without that incentive, people might not queue at all, because, historically, no one wants a game mode in a MMO that doesn't offer them at least something for their time.
    (1)

  4. #4
    Player
    Noutaja's Avatar
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    Rebel Soul
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    Odin
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    Marauder Lv 70
    Quote Originally Posted by Februs View Post
    snip

    Its hard to believe Im the only one who wants to play the game for the fun of it (maybe get some gil/fenrir pups too). Not to chase a carrot aka do it for some sort of super special reward or ranking. I would already feel rewarded by having fun. The incredible amount of toxicity that exists within the pvp community is because we have exactly these super special rewards. Glamour, titles and ranking. So what we get is a certain group of people that just do things to get things, greed. These people try so hard to get these things, that they act like animals and do not enjoy the game for what it is for one bit. These people are pretty much the current top 100 (tryhard) players, with some exceptions ofcourse, gladly. The thing is, the way these people act, is forcing out the other types of people who just want to enjoy the content, and may not even have much experience of the feast yet.
    (0)
    Last edited by Noutaja; 08-11-2016 at 08:09 PM.

  5. #5
    Player
    Noutaja's Avatar
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    Rebel Soul
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    Odin
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    Marauder Lv 70
    In simple words, the rest of the people are unable to enjoy the content because of the current top tier players way of behaving and thinking. They forcefully push the others out by personally attacking them. That is not right.
    So, how about letting all people enjoy 4v4 the way we want to enjoy it? Let us pick, wether we want serious gaming with the risk of insults, or fun gaming with no risk of insults. We need both options so that everyone can enjoy it for what we are after.
    (0)
    Last edited by Noutaja; 08-11-2016 at 08:29 PM.

  6. #6
    Player Februs's Avatar
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    1,927
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Noutaja View Post
    Its hard to believe Im the only one who wants to play the game for the fun of it (maybe get some gil/fenrir pups too). Not to chase a carrot aka do it for some sort of super special reward or ranking. I would already feel rewarded by having fun.
    Firstly, you can bypass the character limit by using the edit function, just in case you didn't know. Secondly, you're correct. You're not the only person who plays the game for the fun of it ... however, you are dead wrong if you think that's enough.

    Again, this is an MMO, and it is not based solely on PvP. Players have to divide their time to keep up with the constantly evolving environment. Gear upgrades, loot drops, and tome bonuses from roulettes are all things that players are already sacrificing just by playing PvP. Rankings allow them to feel some kind of compensation for that sacrifice, and it is the only compensation we have because SE has not put in any meaningful use for the Wolf Mark currency.

    That's also not even considering the value of those rewards. We have more than enough historical evidence with PvP to know that people queue for incentives. Consider the original Wolves Den. That game mode had a lot of problems as it was, but it was utterly nailed into it's coffin by Secure. Secure is still widely considered to be the best FL game mode made to date, yet it was still killed by Seize. Seize itself is still VASTLY superior to Shatter, but Shatter put Seize six feet under as well. Shatter sucked ass, so people staked it to the ground and went back to Feast where matches are both shorter and funner. It's pretty clear that people go to where the rewards are. It's just more obvious in PvP, because there's already a smaller number of players and very, VERY, few PvE'ers are encouraged to join up due to a lack of incentive over PvE content.

    That said, this isn't a trend that is exclusive to PvP content. To give you an example, when's the last time you queued for Bahamut over Alexander? I don't know about you, but it's been a damn long time for me. I know I'm not the only one, either, because queues for that raid are dead, regardless of if people liked it more. Same thing went for the Crystal Tower Raids. Until SE offered a more relevant weekly reward (oils), there were endless complaints on the forums about how it was dead as a door nail. The same thing can be said for practically any dungeon. If roulettes didn't exist, no one at lvl 60 would ever spend time running dungeons at level 50, regardless of which dungeons they liked more. SE only keeps that content alive by offering adequate incentives for end-game players to go back to it.

    People still play for fun (I would hope), but there's no doubt that they weigh all their options. That's just the nature of the game, especially in a game like this.
    (1)
    Last edited by Februs; 08-12-2016 at 05:27 AM.