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Thread: The Feast

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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Honestly, they should just cancel season 2 until such a time that they can sort sh*t out... They've timetabled Feast horribly, given we get no pre-seasons, and the complete lack of new rewards is just stupid... There is no real reason for season 2 to exist right now...

    Cancel season 2. Work on making a non-competitive version popular. Create some new additional rewards to regenerate hype in the next season. Have a pre-season to test alternative matchmaking/rating systems... I'm doubtful a proper matchmaking system, that pairs you with people of a similar rating, could actually work, because that kind of system is what pretty much killed the original Wolves Den due to insane queues, but Feast might be popular enough to work with such a system... We don't know that though, because they can't test that kind of system mid-season and they've stupidly opted to make seasons effectively endless...

    A non-competitive mode should be the norm, with competitive queues being longer... Not going to get things that way if non-competitive is added mid-season though... Probably not going to get things that way anyway, because Frontlines is a thing...

    Quote Originally Posted by Animosite View Post
    You know there is a 8v8 mode, correct?
    Yeah... It's even called the practice option in the PvP Profile, which just goes to show how much of a clue SE has about this... If I want to practice for A, I'll practice by playing A... They've gone and given us B for practice instead though...
    (0)
    Last edited by Nalien; 08-07-2016 at 06:22 PM.

  2. #2
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,254
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Losing should not reward any PvE currency to prevent abuse. There was an unranked healer yesterday who mostly afked at start (without even trying to heal anyone). Won all matches against him and lost all with him in a party. Why he got away with this? Seeing as reports generally do not work, what stops him from repeating eso farming every day? Why, exactly, we should tolerate such 'PvP'? I don't have much time to play, and all this match throwing kinda killed all desire to que again that evening. The mood was off.
    (2)
    Last edited by SuperZay; 08-07-2016 at 07:42 PM.

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    At this point I think the only way to make pvp popular for NA/EU is to add very substantial, unique non-pvp rewards, like how deep dungeon got IL 235 weapons which are easy to get. The really hardcore pvp players hate ideas like that because they don't want matches diluted with low-skill casual players, but it seems like that is already the case right now with people complaining about being matched with unranked players.

    The matchmaking works like that because more fair matches are not available, it's just using whoever is available after failing to find a more even match. If reward incentives increased the pvp population, you'd see more people learning and a fraction of those people getting good and reaching the higher ratings, allowing the matchmaking system more choices to make better matches in those higher tiers.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rufalus View Post
    At this point I think the only way to make pvp popular for NA/EU is to add very substantial, unique non-pvp rewards, like how deep dungeon got IL 235 weapons which are easy to get.
    And then everyone rushes in, gets their rewards any means necessary, even if it means intentionally wiping groups, and then is off their merry business - if people even bother at all.

    Fact is: People do not care about PvP. They care less about it than about frigging Lord of Verminion. It's not fun, people don't want anything to do with it, just as with Savage raiding. And as long as you don't know "why" people don't care, why they don't find it fun, you cannot effectively do anything about it and throwing rewards at it might just have a negative effect.
    (2)

  5. #5
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zojha View Post
    ...
    You're right. We see this with "omg just dps the ice and win so I can get my mount and never queue for this again"

    Why people find it less fun than running the same scripted encounters over and over and over again is beyond me.
    (1)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Enlial View Post
    Why people find it less fun than running the same scripted encounters over and over and over again is beyond me.
    Some people do not like competition - they like it when everyone gets a slice and the good don't prey on the weak. In PvE, you can win 100% of the time, in PvP, you ideally should win no more nor less than 50% of the time.
    Some people do not like playing against healers/constantly replenishing health bars and the burst meta that results from them. Burst or bust does not appeal to everyone.
    Some people find it annoying to constantly run after people, especially with sprint involved, doubly with latency.
    Some people simply hate being unable to act for extended periods of time - CC is used very sparsely in PvE and typically as failure for messed up mechanics.
    If you have like 130ms latency like me, you can also enjoy being unable to hit people that are displayed well in range - in PvE, that latency is a non-issue in 99% of the content.
    There's also the community of course, which can be somewhat appalling and ups the pressure - pressure which many people do not want in their pass-time activity.

    I can think of many reasons why people don't like PvP in FFXIV. But are they significant? Maybe one or multiple of them don't matter at all! Until you know, though, you can only change things blindly and hope it hits the spot.
    (2)

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    And then everyone rushes in, gets their rewards any means necessary, even if it means intentionally wiping groups, and then is off their merry business - if people even bother at all.
    I mean, maybe. People don't always do the worst thing you expect of them. I think there's already people intentionally throwing matches, just in a smaller pool of players. Growing the pvp playerbase should be the top priority I think with whatever incentives it takes, and even if only a small fraction of newcomers put in effort and stick around, it's still positive growth. What we're seeing now is already worst case scenario, on my data center where unrated 8v8 is dead, frontlines 72 is dead, frontlines 24 is long queue, rated 4v4 is long queue. Right now I'm in a pvp queue, 40 minutes expired so far, on a weekend afternoon.
    (0)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rufalus View Post
    I mean, maybe. People don't always do the worst thing you expect of them.
    People will maximize their rewards and if intentionally losing and win-trading via PF is the best way to do that, people will do that. It's just how it works when you try to bribe people into content they don't wanna do in the first place, they will attempt to get the rewards with as little effort and time spent doing that content as possible. And once they have the rewards, they'll be off, again, because they were never interested in that content in the first place. Moreover, the reward needs to be within the tolerance threshold of players - nobody cares about Savage despite its rewards simply because it's too much effort.
    This is how controlling behaviour with rewards works and why I'm getting increasingly frustrated when people have no better ideas than "slap some rewards on it" for any sort of dead content. If we apply the same logic to 1.0, all SE would have had to do is to pay players for playing, rather than remaking the game to be something people are willing to pay for themselves.
    Did you know 8vs8 "and" 4vs4 of the feast had very swift queues when they first came out? I remember waiting no more than 5 minutes. People didn't stick, 8vs8 is dead. Why? Refer to the above. It's not fun and people got their pup/marks.

    Worse, you're destroying intrinsic motivation in the process, which is the thing you actually want to foster. Go to google scholar and search for some intrinsic motivation vs extrinsic rewards studies for reference, a few should be freely available.

    I totally agree with you that increasing popularity is the top priority. I just think this needs to go the way of gameplay changes, rather than rewards. We don't need more people to "do" PvP, we need more people to "enjoy" PvP - participation will come on its own as a consequence.
    (1)

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    This is how controlling behaviour with rewards works and why I'm getting increasingly frustrated when people have no better ideas than "slap some rewards on it" for any sort of dead content.
    I don't think people will do anything if they can't work towards a realistically attainable reward which is relevant to them. For example if dungeons only gave 5 tomestones per run and there were no roulette bonuses, they wouldn't be run with regularity just for enjoyment. Any kind of content is kept alive by long-term reward incentives, otherwise I guess more people would unsubscribe. If Nidhogg didn't give IL 235 weapons and mounts then it wouldn't last long. I think this genre is built on reward bribery. If people just want to do pvp for pure enjoyment, there are a lot of dedicated pvp games on the market to choose from which will have more pvp content than FF XIV.
    (0)

  10. #10
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    It's just too stressful now. After reaching gold the rating loss does seems to be the same as in season 1, but this time we get paired with newbies. It probably takes a huge amount of either luck or skill to get to diamond now. SE is so clueless about what they are doing with PVP it's really sad. Mistake after mistake, buffs and nerfs to classes who don't need them... Silver was so chill compared to gold, I miss it.
    (2)
    Last edited by NoelNoel; 08-08-2016 at 04:23 AM.

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