Results 1 to 10 of 440

Hybrid View

  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Tsumes View Post
    So someone should quit playing entirely simply because you feel that a healer who doesn't DPS is "doing nothing of value". I guess healing isn't valuable to you.
    i noticed this too. at the beginning of 2.0 people where thankfull for your healing. it changed over the time and one year later it was all about dps. in my group back then the healer must not make mechanics because he wasn't able to heal in that time. today the healer has to do them because it's not that a huge dps-loss.

    the whole healing-meta is just broken and somehow the community is defendig it.
    (0)

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tint View Post
    i noticed this too. at the beginning of 2.0 people where thankfull for your healing. it changed over the time and one year later it was all about dps. in my group back then the healer must not make mechanics because he wasn't able to heal in that time. today the healer has to do them because it's not that a huge dps-loss.

    the whole healing-meta is just broken and somehow the community is defendig it.
    It's not that the healing meta is broken, though. This is literally how the game is designed. If healers weren't meant to provide DPS at all, they wouldn't have offensive spells, access to Cleric Stance, and everything would hit so hard that a tank would need heavy healing 100% of the time. This also means that a DPS or healer getting hit by a single mob would be one or two shotted by auto-attacks.

    This kind of design simply doesn't fit the model of this game, and frankly, I'm thankful for that, because spamming Cure over and over and throwing a Cure II every now and then sounds much more boring than putting up regens, setting up your DPS spells and holding out for the right moment to turn Cleric Stance off to top the tank again and refresh your regens. It gives healers much more depth than simply being healbots and playing wack-a-mole with HP bars.
    (5)

  3. #3
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fernosaur View Post
    If healers weren't meant to provide DPS at all, they wouldn't have offensive spells
    They also wouldn't be able to do ANYTHING outside of dungeons. How "open" minded of you.
    ---
    Let me get this straight. If the group isn't hitting DPS checks. If's the healer's fault. If the tank dies, it's the healers fault. If the party takes 30 seconds too long to complete. Again, it's the healer's fault. If the tank can't hold aggro. Once again, it has to be the healers fault. I'm 100% certain you people are 1000% full of yourselves. Please go have a seat. You're not doing anyone any good spreading your arbitrary hate for healers all over the place. If you're THAT concerned with Top dogging your way through dungeons. Take your own advice, stick to pre-mades composed of 7 DPS and a SMN. Sounds like your perfect group.

    The way I see if, if healers were truly meant to "DPS". They'd have more then 3 damage skills, and cleric stance would not exist. Cross skills do not count. AST has a total of 4 damage skills, only 2 of which are worth half a pile of crap.
    (2)
    Last edited by Tsumes; 08-08-2016 at 07:18 PM.