The thrill of dangerous open-world was you didn't go somewhere unless you *could* go. Which usually meant being with a party. And yes stealth was a pain, especially if you were trying to reach a specific leveling spot that was really out of reach. Some locations were ridiculous, that doesn't have to be replicated, but a zone like Zi Tah, the lowest floors of crawlers nest, ranperre's tomb, they had appeal because you rarely would ever bother going down there unless you had a group that could survive it.
And your first time peddling it to Jeuno? Felt like trying to climb Mt Everest.
Was it perfect, no. But just because FFXI didn't do it perfect doesn't mean it's not something that could be implemented successfully in FFXIV.
Sorry but IMO the real break of the novelty for a zone is when you spend 99% of the time flying 500 yalms above it with a un-adjustable game-engine Draw Distance that leaves mobs, players, environments and props not rendering adequately for a 2016 game. The most prominent visual in the HW zones is the wind-trail sprite FX of your mount. Then there's a beautiful zone like Azys Lla where there's like, no reason to ever go there ; ;
I wouldn't miss flight one bit if 4.0 zones didn't have it.
Regarding open-world, I don't know if 'being like XI' is the right way to look at it. What XI did have working for it that XIV is underperforming in is the need for open-world social interaction. XIV doesn't haven't it. In XIV a new player could go until lvl 60 without ever communicating with someone on their server. And every attempt SE has made to force social interaction server-side has been transparent failures (Specialty system, favor mats, diadem).
In XIV you can do almost anything with no one, but in XI couldn't do anything without being with someone.
That's the contrast as far as I care to describe it.



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When I first played MMORPG in 2004...I did so because of the social aspect it offered. Playing with friends made things so much more fun then sitting at home, in my dark room playing a single player game alone. We got to tackle difficult things, get rewards and have a clan..it was pretty awesome (Lineage II)
But now it just feels like I play with random people I'll never see again most likely...and there isn't any familiar faces to struggle to get rewards with at all..



