I'm sorry to not be able to address the rest of your post at this moment, but your PS caught my eye.
Regardless of the game you play, MMO endgame at the very core is essentially the same. Run content repeatedly, obtain upgrades.
The issue with XIV's endgame is that it is incredibly limited and gets dull fast. Major patches generally brings us 2 dungeons, one 24-man raid, and one 8-man which are then put on farm-mode for your most current ilvl needs. While it is nice they even give us new content, it comes at the price of making almost everything else obsolete and forgotten. XIV boasts quite the selection of dungeons and raids, but there is very little reason to go back to them as a level 50 player outside of your daily roulettes.
XI is no different in that you are continually running content for upgrades, but your event options were far greater. For end-game gearing, you had salvage/assaults, Nyzul, Einherjar, Sky, Sea, Abyssea NMs, Limbus, Dynamis (and probably some others I am forgetting) all at your disposal in your quest to obtain relevant end-game gear. These all come with their own very distinct objectives and requirements which set them apart from each other. They now also have also have Escha, Delve, Skirmish, Ambuscade, etc.
To break those events down a little further, assaults consisted of about 40 different "dungeons" you could choose from, Limbus had 15+ different sections to choose, Dynamis consisted of 10 different zones to run. Sea/Sky had numerous different main focuses (NMs) as well depending on your taste for the day.
So yes, while all endgame gaming is essentially grinding content for marginal upgrades, it doesn't all have to be a complete snore. Spamming the same 2-3 dungeons and 1-2 raids gets old fast.
I am not asking for XI's exact content to be put into XIV. I am asking to have XI's endgame variety put into XIV.



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