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  1. #131
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by JimmyDean View Post
    Really? Lol. Usually successor's to games are like their predecessor. No?
    If we go by that assumption, the FFXI should be more like FFX shouldn't it? It is a predecessor after all.
    Also EQ2 was vastly different from EQ1. Only thing that remained mostly was the lore (albeit 500 years later).
    (0)

  2. #132
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Skivvy View Post
    Never a bad thing to be open-minded People are so unwilling to admit that XIV could be improved if they borrowed an idea or two from XI. Of course XI wasn't perfect, no one is claiming that, but this is why you don't try to copy the bad bits.
    Borrowing a few things from another game is not bad, OP's post however makes it seem like he want XI part 2.
    (2)

  3. #133
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kosmos992k View Post
    stuff.
    Eh? I literally listed exact copies they took from WoW. I never mentioned anything about dragons...

    You said you don't want them to clone an old game, and I listed and pointed out how they did. I guess you just don't understand.
    (2)

  4. #134
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Aryalandi View Post
    FFXI quests.
    This exists already. We call them sidequests. I did one a while back that depicted a supposed stalking admirer who actually turned out to be the NPC's brother who their family had disowned years prior. He had been attempting to support his younger sister from afar without interfering in her life due to his now criminal history. How does this short story in anyway differ from what FFXI did? Problem seems to be how few people actually do sidequests nowadays.
    (8)

  5. #135
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    FFXIV is a modern MMORPG designed to appeal to more casual time-conscious players. The days of level grinding in the 'Dooms' and exp loss on death and 18-hour straight HNM boss fights like Absolute Virtue have thankfully gone forever. I loved FFXI for the 11 years I've been playing it but I was also not blinded by nostalgia and saw it's many faults and problems even back in it's heyday. The past is passed. Time to move on.
    I was actually responding to all this until I realized you seem to absolutely hate FFXI, period. You focused solely on the bad of XI, without any merit of what made the game fun. Then at the end try to make XIV sound like some entirely new thing with its design. XIV is just as much of a grind-fest as XI, if not more in some cases. I'm sorry you punished yourself for 11 years in FFXI, but that was a personal option; and it does not make FFXI a horrible game by any standard. Otherwise it would have long shutdown, no maintenance mode (with constant updates), or no hint at yet even another expansion as per stated from a recent interview (however slight it may be), -or- the fact they are working on a FFXI mobile version that currently has plans up to CoP. Now am I saying FFXI was the best game for everyone on earth? Nope, but its concepts are certainly not the disaster you're blowing it up to be. Bad choices by devs sure (not making NIN Utsu like Rogue's Shade shift years ago etc), but still solid core ideas.
    (7)
    Last edited by Sho86; 08-05-2016 at 04:25 AM.

  6. #136
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iromi View Post
    Eh? I literally listed exact copies they took from WoW.
    Exact copies? So you think the idea of a caster that cycles between one mode and another is exclusive to WoW?

    Weekly Lockouts are an innovation that began with WoW?

    Currencies are currencies, there is no 'format' they are simply tokens you collect to purchase other things. Many games have multiple currencies with a single monetary currency and other tokens, this is hardly cloning WoW.

    And I absolutely refuse to take WoW having multiple difficulty levels in dungeons as evidence that FFXIV copied WoW. Multiple difficulties is something that has existed almost since the dawn of gaming.

    There is a thing in patent law that says that a patent cannot/should not be granted if something could be reasonably developed by an ordinary practitioner in the field. Concepts such as multiple difficulty levels, token systems & currency, lockouts to extend content life and even the cycling from one mode to another in BLM are all things that can be reasonably expected to be developed by competent practioners in the field of MMORPG design and implementation.

    Or in other words, you're giving examples of things that could easily be developed independently without any direct reference to another source. To say that such things were copied or cloned from another source needs more evidence than the kinds of similarity you describe, and also some justification as to why you think those things could not reasonably have been developed independently buy a company with a history in RPGs and MMORPGs.

    I never mentioned anything about dragons...
    I know. I was using that as an example of how easy it is to pull things from FFXIV and claim they were copied from other games. I mean it could be said that Elezen are totally rip off of Elves in Lord of the Rings; they aren't but there are similarities. A lot of Fantasy games borrow from literature, and a lot of MMORPGs with fantasy settings (and solo RPGs) borrow very heavily from the pencil& paper die based games such as D&D. So perhaps we should discuss those similarities?

    The point being that games that operate within a genre will always have major themes in common, and MORPGs and RPGs in general will always have a ggreat many similar mecvhanics and concepts. But none of that means that one game is a clone of another.

    You said you don't want them to clone an old game, and I listed and pointed out how they did. I guess you just don't understand.
    I understand, I just feel that I have a broader perspective than you in that I'm not looking to pin an accusation of copying or cloning on FFXIV, while you seem to be wishing to do so.
    (1)
    Last edited by Kosmos992k; 08-05-2016 at 04:34 AM.

  7. #137
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Iromi View Post
    LOL But it already is attempting to clone wow in certain ways: the quests, smn is a clone of the warlock job (its a mix of the Demonology and Affliction Warlock), the combat is similar only 14 flat out lights up the boxes to tell you the next thing to use, or how bout the fact that this games own producer said to look to wow for inspiration and had the dev team play wow..hmm WHAT ELSE?? the black mage is a copy of WoW's Balance Druid from Cataclysm, the lock outs are the same format, the currencies are set up exactly like WoW's format, the fact they have Hard Mode dungeons while they change unlike WoW's Heroic/Mythic Dungeons they serve the same purpose and that game old as the hills.
    Blade and Soul is a game with a DoT-heavy pet class, daily lockouts on dungeons and currencies that you can obtain from running content that can be traded in for gear.

    Does that mean Blade and Soul is a copy of Wow, too? (spoilers: they're nothing alike)
    (2)

  8. #138
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    This exists already. We call them sidequests. I did one a while back that depicted a supposed stalking admirer who actually turned out to be the NPC's brother who their family had disowned years prior. He had been attempting to support his younger sister from afar without interfering in her life due to his now criminal history. How does this short story in anyway differ from what FFXI did? Problem seems to be how few people actually do sidequests nowadays.
    More like people skip all the cut scenes and text just to get to the end game faster so that they can idle with everyone else in Mor...I mean Idylshire until the next expansion that will have an idling end game hub.
    (1)

  9. #139
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Bourne_Endeavor View Post
    This exists already. We call them sidequests. I did one a while back that depicted a supposed stalking admirer who actually turned out to be the NPC's brother who their family had disowned years prior. He had been attempting to support his younger sister from afar without interfering in her life due to his now criminal history. How does this short story in anyway differ from what FFXI did? Problem seems to be how few people actually do sidequests nowadays.
    Back when side quests gave important rewards sure they did.
    (0)

  10. #140
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kosmos992k View Post
    That's realy a different and somewhat universal issue thought, isn't it? I mean, the reason coil is an afterthought for those at current end game is power creep. It's not an afterthouight if you are at lvl 50 though. So either your gear an abilities should not progress otherwise power-creep makes old raids too easy, or the raids should scale with player ilvl. Given the delicate balance already tuned into the content, rubber-banding major parameters like HP, defence and attack strength would be a disaster. So, how do you keep the Coils current when the current ilvl is 3 times what it took to beal BCOB Turns 1-5?
    I totally miss phrased that lol. I meant Coil was a goal to reach, where as Alex Savage is less appealing because its just the same raid but harder. Though that might have more to do with how uninteresting the current raid is for me.
    (1)

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