If we go by that assumption, the FFXI should be more like FFX shouldn't it? It is a predecessor after all.
Also EQ2 was vastly different from EQ1. Only thing that remained mostly was the lore (albeit 500 years later).
Borrowing a few things from another game is not bad, OP's post however makes it seem like he want XI part 2.
This exists already. We call them sidequests. I did one a while back that depicted a supposed stalking admirer who actually turned out to be the NPC's brother who their family had disowned years prior. He had been attempting to support his younger sister from afar without interfering in her life due to his now criminal history. How does this short story in anyway differ from what FFXI did? Problem seems to be how few people actually do sidequests nowadays.
I was actually responding to all this until I realized you seem to absolutely hate FFXI, period. You focused solely on the bad of XI, without any merit of what made the game fun. Then at the end try to make XIV sound like some entirely new thing with its design. XIV is just as much of a grind-fest as XI, if not more in some cases. I'm sorry you punished yourself for 11 years in FFXI, but that was a personal option; and it does not make FFXI a horrible game by any standard. Otherwise it would have long shutdown, no maintenance mode (with constant updates), or no hint at yet even another expansion as per stated from a recent interview (however slight it may be), -or- the fact they are working on a FFXI mobile version that currently has plans up to CoP. Now am I saying FFXI was the best game for everyone on earth? Nope, but its concepts are certainly not the disaster you're blowing it up to be. Bad choices by devs sure (not making NIN Utsu like Rogue's Shade shift years ago etc), but still solid core ideas.FFXIV is a modern MMORPG designed to appeal to more casual time-conscious players. The days of level grinding in the 'Dooms' and exp loss on death and 18-hour straight HNM boss fights like Absolute Virtue have thankfully gone forever. I loved FFXI for the 11 years I've been playing it but I was also not blinded by nostalgia and saw it's many faults and problems even back in it's heyday. The past is passed. Time to move on.
Last edited by Sho86; 08-05-2016 at 04:25 AM.
Exact copies? So you think the idea of a caster that cycles between one mode and another is exclusive to WoW?
Weekly Lockouts are an innovation that began with WoW?
Currencies are currencies, there is no 'format' they are simply tokens you collect to purchase other things. Many games have multiple currencies with a single monetary currency and other tokens, this is hardly cloning WoW.
And I absolutely refuse to take WoW having multiple difficulty levels in dungeons as evidence that FFXIV copied WoW. Multiple difficulties is something that has existed almost since the dawn of gaming.
There is a thing in patent law that says that a patent cannot/should not be granted if something could be reasonably developed by an ordinary practitioner in the field. Concepts such as multiple difficulty levels, token systems & currency, lockouts to extend content life and even the cycling from one mode to another in BLM are all things that can be reasonably expected to be developed by competent practioners in the field of MMORPG design and implementation.
Or in other words, you're giving examples of things that could easily be developed independently without any direct reference to another source. To say that such things were copied or cloned from another source needs more evidence than the kinds of similarity you describe, and also some justification as to why you think those things could not reasonably have been developed independently buy a company with a history in RPGs and MMORPGs.
I know. I was using that as an example of how easy it is to pull things from FFXIV and claim they were copied from other games. I mean it could be said that Elezen are totally rip off of Elves in Lord of the Rings; they aren't but there are similarities. A lot of Fantasy games borrow from literature, and a lot of MMORPGs with fantasy settings (and solo RPGs) borrow very heavily from the pencil& paper die based games such as D&D. So perhaps we should discuss those similarities?I never mentioned anything about dragons...
The point being that games that operate within a genre will always have major themes in common, and MORPGs and RPGs in general will always have a ggreat many similar mecvhanics and concepts. But none of that means that one game is a clone of another.
I understand, I just feel that I have a broader perspective than you in that I'm not looking to pin an accusation of copying or cloning on FFXIV, while you seem to be wishing to do so.You said you don't want them to clone an old game, and I listed and pointed out how they did. I guess you just don't understand.![]()
Last edited by Kosmos992k; 08-05-2016 at 04:34 AM.
Blade and Soul is a game with a DoT-heavy pet class, daily lockouts on dungeons and currencies that you can obtain from running content that can be traded in for gear.LOL But it already is attempting to clone wow in certain ways: the quests, smn is a clone of the warlock job (its a mix of the Demonology and Affliction Warlock), the combat is similar only 14 flat out lights up the boxes to tell you the next thing to use, or how bout the fact that this games own producer said to look to wow for inspiration and had the dev team play wow..hmm WHAT ELSE?? the black mage is a copy of WoW's Balance Druid from Cataclysm, the lock outs are the same format, the currencies are set up exactly like WoW's format, the fact they have Hard Mode dungeons while they change unlike WoW's Heroic/Mythic Dungeons they serve the same purpose and that game old as the hills.
Does that mean Blade and Soul is a copy of Wow, too? (spoilers: they're nothing alike)
More like people skip all the cut scenes and text just to get to the end game faster so that they can idle with everyone else in Mor...I mean Idylshire until the next expansion that will have an idling end game hub.This exists already. We call them sidequests. I did one a while back that depicted a supposed stalking admirer who actually turned out to be the NPC's brother who their family had disowned years prior. He had been attempting to support his younger sister from afar without interfering in her life due to his now criminal history. How does this short story in anyway differ from what FFXI did? Problem seems to be how few people actually do sidequests nowadays.
Back when side quests gave important rewards sure they did.This exists already. We call them sidequests. I did one a while back that depicted a supposed stalking admirer who actually turned out to be the NPC's brother who their family had disowned years prior. He had been attempting to support his younger sister from afar without interfering in her life due to his now criminal history. How does this short story in anyway differ from what FFXI did? Problem seems to be how few people actually do sidequests nowadays.
I totally miss phrased that lol. I meant Coil was a goal to reach, where as Alex Savage is less appealing because its just the same raid but harder. Though that might have more to do with how uninteresting the current raid is for me.That's realy a different and somewhat universal issue thought, isn't it? I mean, the reason coil is an afterthought for those at current end game is power creep. It's not an afterthouight if you are at lvl 50 though. So either your gear an abilities should not progress otherwise power-creep makes old raids too easy, or the raids should scale with player ilvl. Given the delicate balance already tuned into the content, rubber-banding major parameters like HP, defence and attack strength would be a disaster. So, how do you keep the Coils current when the current ilvl is 3 times what it took to beal BCOB Turns 1-5?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.