
Originally Posted by
Rhaja
Instead of adding more stats that will just get the same Crit/Det treatment we currently have, I'd like to see them do more with our current set of stats. Currently the only depth we have to it is more crit means more and stronger crits, and more speed means better dots. Except unless I'm mistaken the weights are too small to invest in.
Skill/Spell speed should increase the regen speed, Det should go the way of Mastery in WoW, parry should not only scale better but actually return half the amount parried back at the target. Instead of elemental resistance the elemental material should act as raw plus to damage, defense, magic defense, regen speed, and luck.
Gear sets need to be a thing. The GC sets have it, why do the raid sets not? Add in a bonus to damage, defense, stats, movement speed, hell even add a unique glow if you complete it all.
As far as combat I think the only thing they could really do to spice it up is add more ways to handle mobs rather than group and AoE. Maybe some are always in a berserk status and can be used to clear out other mobs, others that take more damage while stunned, sleeped, or blinded.
Another thing I would love to see them add is an actual focus to Leve's, or add mission variants to current dungeons. Such as instead of clearing out Satasha your mission is to escort the maidens out while the Yellow Jackets handle the pirates. Qarn you need to bring back as many randomly placed relics within a time limit. Or retrieving a lost civilian from Tam Tara, but instead of protecting him/her from adds, you also have spawning ghost that tether the civilian and if the ghost isn't killed fast enough the civilian is lost to possession and results in a failure.