Very good point, thanks for bringing that up.
Branching paths in the story would definitively help make the game feel more interactive. It might also help with the pvp elements in the game as well. That idea kind of reminds me a little bit of a couple of areas in a f2p game called Raiders. Pretty much you would be questing in a certain area and would have to pick sides on a certain issue or whatever and that would determine the pvp factors in certain parts of that particular map (of course you could change if you desired), although the quests were pretty much the exact same in what you had to do, it still made it feel like you had a little sense of choice. Its definitely something SE could look into exploring though. I know the 3 GC thing was pretty much to respect XI and how it did it but honestly XI just embraced PvE (which I was fine with) so maybe its just time to clean it up a little bit, or make pvp'ing more about choices similar to branching arcs like you mentioned and not about representing a branch forever.
Thanks for clarifying that for me. That might be an idea for a future expansion or something since you said that we know of. Or at least it would be an idea of what a new race could look like, just with more horns or something.




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