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  1. #1
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    0 benefit ?

    Coming from a whm it's HIGHLY surprising
    Because melee range give you access to fluid aura à good dps gain
    You can auto attack between spell (minor dps gain)
    It favor holy because you are sure to hit everyone
    If you put asylum you're healed too
    You can aoe heal with cure 3 instead of shitty medica
    If you got aggro you don't move the tank is here
    If there is huge cone aoe you dodge them with one step on the side instead of sprint all the way out which almost never work because cone aoe have fast cast

    The only downfall is that player target circle aoe will Land in melee range disrupting melee dps because it add one more to dodge

    Otherwise there is only benefit to be melee range as caster ! (Heal or dps)

    ...

    BTW healer are not squishy
    They are 3rd in line went it come to tanking
    Tank > dragoon > heal

    In my case I have nearly 19k5 hp as AST...
    Which is almost more than all dps i encounter
    So explain the squishyness of a healer ?
    (3)
    Last edited by Nekotee; 08-03-2016 at 06:54 PM.

  2. #2
    Player
    gehrtalert's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Bluehaired Bigdude
    World
    Coeurl
    Main Class
    White Mage Lv 60
    Id play a melee healer. I think a potion-based class would be a better fit for it that a geomancer class tho. Geomancer sounds like too much of a Mage-class to be close range. I like your idea tho OP.
    (0)

  3. #3
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nekotee View Post
    So explain the squishyness of a healer ?


    For physical damage at least tanks mitigate 30% of damage just from their armor. DDs mitigate 15-25% (more for Dragoons, less for ranged DPS). Healers/casters only mitigate 10%.

    Sure, you may have more HP, but most of those melee DDs have an extra 15% effective health from their better defense from their armor.
    (2)