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  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    healer should NOT stay in melee range for healing. they should stay between the melees and the ranged. not in melee range, but also not far away. who should stay in melee range is the WHM - for dpsing. Fluid Aura and Holy (and Assize but the range is huuuge) are all melee-dps skills.
    (1)

  2. #12
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tint View Post
    healer should NOT stay in melee range for healing. they should stay between the melees and the ranged. not in melee range, but also not far away. who should stay in melee range is the WHM - for dpsing. Fluid Aura and Holy (and Assize but the range is huuuge) are all melee-dps skills.
    All healers should be in melee range at all times, even if it's just for autoattacking, unless mechanics require them to be elsewhere. There's no downsides to being in melee range, and you have enough mobility to move away if necessary. In fact, all ranged players should be in melee range as well. Everyone should be in melee range. There's no reason for anyone to stand somewhere in the back of the party unless, again, mechanics require it. Bonus points for making the healers' lives easier.
    (3)

  3. #13
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Okay, but that's irrelevant. No ones asking about tanking DDs or individual survivability.

    It's about practicality. A healer cannot be within melee range of all party members at all times.

    Take Nidhogg, for example. His hitbox is so large that the main tank is quite a distance away from the rest of the group. You can't expect a healer to run back and forth to heal both sides (not to mention Nidhoogs fire breath starts from the center of his hitbox so you'd likely get cleaved)

    Or mechanics like Ifrit EX/A7S where the healer is forced away from the group due to exploding AOE.
    (1)

  4. #14
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    For niddhogg despite the huge hitbox
    If the whm is in the center or near the center if his hit box
    Cure 3 is able to heal everyone
    You just have to place yourself carefully for the cleave
    > BTW dps should not be outside the hitbox but inside, easier for the heal no change for them

    Only mecanic requiring the player to be away are ok like ifrit as you say


    Otherwise there is no reason for ranged dps to be far away
    (0)
    Last edited by Nekotee; 08-03-2016 at 11:04 PM.

  5. #15
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Well, people seem to have discarded the idea that Geomancers could merely be healers that are extra encouraged to stand in melee range. Healing spells with the established range, but instead of using spells to fight, they could simply have melee skills to smack enemies with, similar to Paladins and Mistweavers from WoW, or Chanters and Clerics in Aion (though Clerics are admittedly significantly more castery than Chanters).

    Heck, just steal the Chanter's fighting toolkit where most of your melee skills add murderous debuffs and make Geomancer an enfeebling healer, sort of. It'd be more interesting than a third White Mage clone that ultimate fails in practice.

    Quote Originally Posted by _slowpoke_ View Post
    Random wisdom


    Every. Fucking. Time.

    Melee range or die. ;_;
    (5)
    Last edited by Raminax; 08-03-2016 at 11:51 PM.

  6. #16
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    AST and SCH tool kits don't require you to be in melee range for any skills beyond auto-attack, which is a pathetically small boost in damage in the vast majority of content. I am not in the Raid scene, so I can't speak for the specific mechanics of such fights.

    So, I was wrong in 0 benefit, but the arguments giving are so painfully situational that it feels like a bad habit to get into. A healer should place themselves in the center of the party.

    White Mage is the one healer I haven't taken to 60 yet, so I don't have practice on Assize.

    Also, if a ranger is out of Medica/Succor/Helios range, there is a good chance they aren't taking constant damage from an attack save for a raid wide impact. IF THAT IS THE CASE, then said ranger should be informed to move in for the AOE heals required. That's only one step up from not standing in stupid, and if that's too hard then keeping you alive is a waste of MP.
    (0)

  7. #17
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ametrine View Post
    A healer should place themselves in the center of the party.
    Yes, and since the entire party should be in melee range behind the boss, you should also be there. There's no reason for people to be standing in random places around a boss room unless mechanics require it. Hell, both of the physical ranged have abilities that require them to be in melee range (Repelling Shot, Blank, Suppressive Fire), and there's no reason for a SMN not to take the small, but free extra DPS from booksmacking given their high mobility (same goes for every healer). BLMs are about the only job that has somewhat of an excuse to stand somewhere that is not directly behind the boss, because their DPS suffers the most from movement (especially if Leylines is up), but even they have enough utility (procs and teleport) to be with the group as much as possible.
    (0)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  8. #18
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    As far as i remember scholar miasma II is melee range
    And for the AST being in melee range help in case of RR spread card because he throw it on himself while dpsing and everyone is buff tank include

    Auto-attack seems pathetic for you but i can tell you that every little dps increase is good to take
    Either casual content or raid content

    Beside

    You don't inform a dps to stand with the group
    It should be a natural thing for him
    If he don't... Letting him eat the ground is a good way to teach him
    (0)

  9. #19
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nekotee View Post
    As far as i remember scholar miasma II is melee range
    Well, it's a small AoE around you (5 or 6y), but since its total potency is just 70 (20 initial + 50 from the DoT), it's really only worth it on 3+ enemies (2+ in level 50 content) that live for at least 9 more seconds, otherwise you just Broil or Blizzard II (on 4+ enemies). It should never be used on bosses.
    (0)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  10. #20
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Agreed
    But miasma 2 or blizzard 2 are enough reason for healer to go melee range in pack

    And in raid boss or cleaving boss
    Well melee always no discussion XD
    (0)

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