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  1. #31
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Drkdays View Post
    Dead players do even less DPS...
    Dead players watching a fight because they didn't avoid the avoidable damage lets the lesson sink in. The logic here is that it's just easier to keep hand-holding these players instead of letting them wallow in their own mistakes. That doesn't actually encourage them to change anything about how they play.

    Quote Originally Posted by Helena480 View Post
    Thank god I live in Japan and play with people who value cooperation instead of people who understand what "communication" is but elect to be an asshat on forums and in the game simply to stroke their own ego.

    From a tank no less...truly inspirational. Perhaps maybe if OP had more going on in Real life like...a career....or...something...not this....feelsbadman
    Brilliant. Obviously I'm an asshat who never explains mechanics. Anyone who proposes to let players feel the consequences of making a mistake has obviously been following a diabolical scheme designed to set new players up for absolute failure in the sole pursuit of shaming them for the sake of boosting their ego.

    Or, you can drop the victim complex and realize that suffering through a mistake is how anybody learns how to do anything properly.

    "From a tank no less", is this supposed to add some special meaning; or is it just more arbitrary detail to reinforce baseless assumptions?


    Let's take a look at the bigger picture here. WC is entry level content in terms of the severity of mechanics. That's why these mechanics have fail safes designed into them. When you step into Extreme and Savage encounters, misplaying the mechanics results in deaths if not in wipes. If players are never encouraged to learn the easier mechanics, they have absolutely no hope of clearing harder content.

    Let's also point out Megadeath. In a WC run where an entire group will get assimilated, and/or where 10+ hair traps will be triggered, that same alliance will play Megadeath perfectly. Why? Because if you mess up Megadeath, you die. There is no fail safe to fix a mistake on Megadeath, you just die. It's the severity in the consequence of misplaying Megadeath that makes that possible. By letting gaol and hair trap victims die, they will most definitely not make that same mistake again.
    (2)
    Last edited by Destous; 08-02-2016 at 12:38 AM.

  2. #32
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    People can and will make the same mistake over and over again even with severe failure conditions such as instant death.
    Now if a repeated mistake removed them from the instance, then we'll be talking.

    Also a lot of people seem to defend beibg sucked into the Garrote on account of another player. But why are you even close to it at all? Her hit I'd is big enough it's easy to continue to hit get backside while avoiding the AOE of an activated Garrote. Of its to her side, you can hit her other side generally easy whole still avoiding then half room cleave.

    Makes me really question who needs the refresher on playing! It's one thing to accidentally step into an AOE, it's another to be unable to figure out how to avoid it.
    (2)

    http://king.canadane.com

  3. #33
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Not really going to teach anyone a lesson by letting them die. Because unless you can guarantee the party will wipe they will still get their clear and a chance to roll on the loot.
    (0)

  4. #34
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    DPS dies to kill move

    Destous: That'll teach them *sinister cackle*
    DPS: I don't know why I died or why no one is rezzing me, but whatever. Guess I'll grab a drink and wait till we win or wipe and get back to it.

    Lesson learned: Healers must be lazy today?
    (5)
    Last edited by Drkdays; 08-02-2016 at 01:30 AM.

  5. #35
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Drkdays View Post
    DPS dies to kill move

    Destous: That'll teach them *sinister cackle*
    DPS: I don't know why I died or why no one is rezzing me, but whatever. Guess I'll grab a drink and wait till we win or wipe and get back to it.

    Lesson learned: Healers must be lazy today?
    I'll take "victim complex" for 200, Alex.
    (1)

  6. #36
    Player
    WaffleFaerie's Avatar
    Join Date
    Oct 2014
    Posts
    42
    Character
    Kyulili Tanako
    World
    Sargatanas
    Main Class
    Bard Lv 80
    Would you be willing to make a small concession for those who have unpredictable lag spikes or live on the opposite side of the continent from the servers? I have a friend on the west coast who occasionally falls prey to avoidable mechanics because they just don't show up on his screen in time to be avoided. I don't relish the thought of him being left to die as "punishment" when, from his perspective, all motion stopped for five or six seconds, then about 80 ability effects went off at once, and then he's dead. (Even I get the odd lag spike now and then, and I could drive to the servers on one tank of gas.)
    (1)

  7. #37
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Destous View Post
    I'll take "victim complex" for 200, Alex.
    You keep saying those words. I do not think they mean what you think they mean.
    (5)

  8. #38
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    How about not breaking people out of blocks that get caught in assimilation on Oozma? It's always at least 5 out of the 24 that get hit with an attack that is much easier to dodge/remove than the traps.

    Or not raising the people that get hit with Mega Death on the 2nd boss, I'm 100% behind that.
    (1)

  9. #39
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    A) that can easily wipe a full group as I've seen multiple healers sucked into it before from the long range. Yes let's figure out what class you are before we decide to help them.

    B) just because you know not to step in it doesn't mean it doesn't happen accidentally. A jump back animation ones them in it, they didn't see it because there are 24 people doing explosive animations that it's hard to see, a tank/healer or dps with positionals cant keep up with the required situatuonal awareness. Whether they die or not doesn't mean that people will learn because they already knew. I have died to megadeath a lot because that darn aoe circle spawned so far from me as I couldn't get to it fast enough.

    C) these are pick up dfs, play the game and have fun. For farm get a group of fc or friends and you can complain all you want.
    (0)

  10. #40
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Drkdays View Post
    You keep saying those words. I do not think they mean what you think they mean.
    Ironic coming from you.

    It means you're quicker to demonize the players who don't misplay a mechanic than you are the players who do misplay that same mechanic on the basis that anyone not willing to rush to aid of that first group is acting in a manner of pure spite and/or malicious intentions.

    "*sinister cackle*"

    Those are your words when describing how you believe I react when I see someone die to a mechanic. When I said "victim complex", it wasn't directed at the players who misplay the mechanics; it was directed at you based on that cringe worthy post.

    Quote Originally Posted by StouterTaru View Post
    How about not breaking people out of blocks that get caught in assimilation on Oozma? It's always at least 5 out of the 24 that get hit with an attack that is much easier to dodge/remove than the traps.

    Or not raising the people that get hit with Mega Death on the 2nd boss, I'm 100% behind that.
    I'm 100% on board as well. Get ready for a lot of backlash for having a sensible opinion. The reigning logic on this forum is that it's perfectly fine to ask other players to cover for your mistakes, and to carry you through content even if you never try to improve how you play; while at the same time, it's elitist and egotistical to say "no" to that request.
    (1)
    Last edited by Destous; 08-02-2016 at 04:17 AM.

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