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  1. #1
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80

    Some annoying behaviors and perceptions

    I noticed some very annoying behaviors throughout my dungeons runs all these years playing this game.

    The scared tank
    The scared tank is usually a newcomer to the game or a guy who lvls a tank for first time. Now I will not speak about the very first dungeons but for those near 50 or above.
    They usually standing some seconds before the mobs before they pull throughout the whole dungeon. Why you do this guys? Do you expect them to speak to you or smth? Just pull and don't be afraid. There is no reason to stand looking at them for so long before you pull them every few steps. They aren't gonna wink at you when the time is right. (I'm not talking for those situations when the tank waits for the healer to come near the group, or when someone is far behind or he has an emergency afk. I'm talking about those tanks who do it before every single group of mobs every time constantly.)

    The runaway healer.
    It's this annoying guy who when he/she gets aggro of some mobs in a dungeon he is running the hell away from the tank, then complain when he eventually dies. Running away from the tank is a big mistake. The tank can't pull the mobs back when you start running away from him. Tanks have no super running speeds to catch you up or ranged mass pull skills. Stay at your position and wait the tank to get them back. Move 1 or 2 steps only when you need to dodge AoEs. If he does not then you can rightfully complain all you want. But only then. Running a marathon inside the dungeon corridors is not smart or funny. It's super annoying for tank, annoying for the dps who can't dps with mobs the chasing you and ultimately a big mistake.

    The DPS who ignores the fact that he has AOE skills.
    I've seen a lot of DPS guys that completely ignore the fact that they have 1 or 2 AOE dps skills. Then when the tank pulls a group of mobs they just single target only one mob pretending a group of them was never pulled. Stop saying the nonsense excuse that your AoE is not good and only BLM's and SMN's must AoE. It is pure nonsense. I've been in groups with DRGs and NINs who were AoEing group of mobs pretty fast. You have those skills for a reason. Maybe your own individual skill is not strong enough as some skills from other jobs are but when you combine them together with the other DPS in your goup then you can down a group of mobs just fine. When you have more than 3 mobs its best to use AoE attacks. You don't have to do AoEs in every single pull but do it when you have a lot of mobs. There are some dungeons where you can't pull only 1 or 2 of them. There are many situations where you have to pull 5 or more mobs. Use all your skills and buffs. Don't be so lazy.

    The ghost people.
    Those who never say a single word throughout an entire dungeon. Say just a Hello in the beginning. English is not your first language? It is not my first language too. You have an awesome Auto Translate feature too. Use it and be polite. Also when you are first time say it. For the love of god when you don't know something and you need tips just ask for them. Nobody will crucify you or kick you out. I can't read minds and guess who is the first timer when you try to hide it for whatever reason you believe you have to hide it. I can't tell you the combat tactics when I don't know for what job I need to give directions. Just speak.

    Do you have anything else to add to this guys?
    Sorry for the ranting post. I just always wanted to say those.
    (23)
    Last edited by Riardon; 07-31-2016 at 08:24 PM.

  2. #2
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,904
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Yep these are common behaviors in the game.

    The scared tank is majority of the time linked to a tank that is afraid to do mistakes, because a mistake will result in verbal abuse from the other players. This is one of the reasons why alot of tanks who play as one at low level, quit being one before they reach endgame, this is not a FFXIV thing, this is a MMO thing. The runeaway healer is part of two things, one when you are being attacked in video games and you die fast, the first reaction to so keep some distance between the enemy and yourself (this is a very common thing for ranged and casters), the second thing is that in other games tanks have a long ranged taunt ability, in FFXIV, there is only Provoke. The DPS players who ignore their AOE skills are just less skilled, they just need to learn when to use their AOE skill and when not.

    The ghost people is sadly linked to the Duty Finder and the need to farm alot of dungeons to obtain a upgrade. The Duty Finder makes it so players will think of the other random players who they will not encounter another time as NPC. Since you will not be interacting with those players after the dungeon, you will not waste any time socialising with them. This happend in World of Warcraft (and other mmorpgs) aswell, before the Duty Finder (Looking for Dungeon) system was added, as a player when doing a dungeon you only did it with players from the same server. You also used this dungeon run to make friends and find future dungeon party members, in other words, you were socialising so you could have friends and people to do endgame content with. With the Duty Finder, this is not needed, since the system will match you with other random players for each dungeon, because of this the players who used to socialise to make friends and find future raid members will have no reason to interact, so they do not interact with random players. The other factor is the need to farm Y ammount of tomes a week, because of this, alot of players just want to enter a dungeon and get out of it fast. This is also a reason why people are not socialising.

    I will add this weird behavior:

    The I am playing a mmorpg, but I do not want to play it.

    These players log in in the game, they join a dungeon, but do not give any effort, they just use few skills, sometimes they go afk in the middle of a encounter. Its like they do not want to play the game, but still want to see some progress. I think we have all seen these type of players in the game.
    (25)
    Last edited by Laerune; 07-31-2016 at 08:29 PM.

  3. #3
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Sometimes tanks will wait for their cool downs before a pull, which is absolutely fine to do. It's better than running into a group of mobs and the healer having to spam cure because he has no cool downs.

    Runaway healers are annoying, yes. If you get aggro you should stand still and allow the tank to take the mobs from you.

    Some AoE's are situational, a DRG is going to get 3 mobs down much quicker using single target than AoE. Some AoE's are also not worth using the TP compared to just DPSing them down single target.

    Nobody is obliged to speak to you, some people are quiet by nature or may have had a bad day. If they're playing well, you shouldn't really be complaining that they don't speak. I agree with asking for tips though, that's a different matter if it's going to affect the party.
    (27)

  4. #4
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Yes I forgot those too. The ones who know they have to feed their kid or their cat in few minutes and despite knowing this they join a dungeon with DF only to screw it. Real life come first people. Do not join dungeon when you know you have some real life priorities the next few minutes. It's an online game and you can't pause it.
    (19)

  5. #5
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,904
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Riardon View Post
    Yes I forgot those too. The ones who know they have to feed their kid or their cat in few minutes and despite knowing this they join a dungeon with DF only to screw it. Real life come first people. Do not join dungeon when you know you have some real life priorities the next few minutes. It's an online game and you can't pause it.
    That one is my personal favourite. I had dungeon run yesterday and when we all enter the dungeon, one player says this:"I need to go in 10 minutes, so lets hurry up oke". This player starts pulling alot of mobs, hurling insults towards our tank for pulling in a normal pace. We kicked him out and the run ended well. I never understood those type of players.
    (15)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    The scared tank isn't just new tanks, it's the tanks in 24-man content that just sit there and wait for someone else to pull. Been calling this "tanxiety".
    (12)

  7. #7
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Riardon View Post
    The runaway healer.
    It's this annoying guy who when he/she gets aggro of some mobs in a dungeon he is running the hell away from the tank, then complain when he eventually dies. Running away from the tank is a big mistake. The tank can't pull the mobs back when you start running away from him. Tanks have no super running speeds to catch you up or ranged mass pull skills. Stay at your position and wait the tank to get them back. Move 1 or 2 steps only when you need to dodge AoE
    Better to bring the mobs back to the tank and have the tank minimize movement. Or do you actually want cleaves to suddenly be aimed at the party as the tank comes to you to pick them up? But also depends on the number of mobs and actual tank job. All can range attack a single target ranged aggro gen somewhat and i think DRK may be the only tank with an AoE ranged pull ability.
    (7)

  8. #8
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aesteval View Post
    Better to bring the mobs back to the tank and have the tank minimize movement. Or do you actually want cleaves to suddenly be aimed at the party as the tank comes to you to pick them up? But also depends on the number of mobs and actual tank job. All can range attack a single target ranged aggro gen somewhat and i think DRK may be the only tank with an AoE ranged pull ability.
    So running a marathon in corridors pretending you are Lara Croft is the right thing? Maybe you didn't understand what I'm saying and for what situations I'm talking about. Tank CAN'T pull the mobs back if you are running away. It's just not possible. You can move to dodge AoEs but running down the hallways all the way to another room is just plain stupid. Yes you can blame the tank if he is not taking the mobs back but running away means the tank CAN'T take aggro back no matter what. It's just the wrong thing to do.
    (2)

  9. #9
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    The behaviors I find annoying:

    The tank-wannabe:
    DPS who want to be a tank, run ahead of the tank, stand on the far side of mobs when attacking, and pull the next group of mobs before the tank. Kind of annoying as a healer. Why can't the DPS just let the tank do their job? It's especially annoying when the tank is by no means moving slow.

    Tanks desperate for heals:
    I've had a few tanks who begin to run towards me or around me when their health gets below 50%. Don't worry. I got you. Running towards me or around me isn't going to make me heal you any faster. I won't let you die. Don't bring the mobs to me and the ranged DPS. Just focus on the mobs and I'll focus on you.

    The chatter:
    This one bothers me more than anything. People will suddenly stop moving or be stuck on auto-attack because they are likely talking to their FC or Linkshell. When their target mob dies they do nothing. Just standing their with their weapon drawn.
    And what's worse, is the person who wants to make idle chit-chat in the dungeon.
    When people see I play with English client, sometimes I get "Oh, you speak English?" "Where are you from?" "Can you speak to me in English?"
    Do you really think the middle of the fight is the best time for this?

    The stoneskin healer:
    Because I mostly play healer, I don't play with too many other healers. But every now and then I get one who feels they must make sure every party member has stoneskin on before every encounter. I get it at the beginning maybe and before bosses, but it's not really necessary. Just takes too much time unless it's Stoneskin II.

    The stoneskin paladin:
    This Paladin will wait for you to use stoneskin before every encounter. Just standing around. But they won't actually ask for Stoneskin. So when I don't cast it, they cast it on themselves. Before. Every. Encounter.
    (8)

  10. #10
    Player
    mandodo69's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    205
    Character
    Hellbound Heart
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by FinaSel View Post
    The behaviors I find annoying:


    The stoneskin healer:
    Because I mostly play healer, I don't play with too many other healers. But every now and then I get one who feels they must make sure every party member has stoneskin on before every encounter. I get it at the beginning maybe and before bosses, but it's not really necessary. Just takes too much time unless it's Stoneskin II.

    The stoneskin paladin:
    This Paladin will wait for you to use stoneskin before every encounter. Just standing around. But they won't actually ask for Stoneskin. So when I don't cast it, they cast it on themselves. Before. Every. Encounter.
    Okay, a PLD wanting extra defense vis stoneskin is annoying? And you get upset when a PLD does it instead of you?

    Sounds selfish to me. A, "I wanted to SS you", kind of thing?
    (13)

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