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  1. #1
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
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    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lavani View Post
    I wouldn't be opposed to enchants or runes being introduced sometime in the future though .
    That's called Materia...
    (2)

  2. #2
    Player
    Lavani's Avatar
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    Oct 2011
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    Gridania
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    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiote View Post
    That's called Materia...
    What is the problem with having two forms of customization? some games even have three, it's not a new concept. To say "this is ff14, you want that option go play those games" would be a pretty weak argument against adding those because ff4 already has so many elements from so many different types of games.
    (0)

  3. #3
    Player
    Fensfield's Avatar
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    Mar 2011
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    Gridania
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    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lavani View Post
    What is the problem with having two forms of customization? some games even have three, it's not a new concept. To say "this is ff14, you want that option go play those games" would be a pretty weak argument against adding those because ff4 already has so many elements from so many different types of games.
    Well I can give you one reason: every new form of customisation is one more layer of balancing with which the development team have to deal. Ours have already proven themselves unable to deal with the five we had before: class(skills/combat style), weapon sub-type, stat assignment, element points, and optimal-based gear bonuses; instead bringing it to what they apparently feel comfortable with: class and restricted gear usage (with the promise of giving back a partial form of stat assignment in the future) plus materia.

    So our developers throw their hands in the air and cut our numerical customisation options for balancing difficulty's sake .. do you really think it likely they'll add yet another?

    Well, aside from this whole 'paint it red cuz red makes it hit harda' thing of course..
    (0)
    Last edited by Fensfield; 10-10-2011 at 06:14 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #4
    Player
    Lavani's Avatar
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    Oct 2011
    Location
    Gridania
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    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Fensfield View Post
    Well I can give you one reason: every new form of customisation is one more layer of balancing with which the development team have to deal. Ours have already proven themselves unable to deal with the five we had before: class(skills/combat style), weapon sub-type, stat assignment, element points, and optimal-based gear bonuses; instead bringing it to what they apparently feel comfortable with: class and restricted gear usage (with the promise of giving back a partial form of stat assignment in the future) plus materia.

    So our developers throw their hands in the air cut our numerical customisation options for balancing difficulty's sake .. do you really think it likely they'll add yet another?

    Well, aside from this whole 'paint it red cuz makes it hit harda' thing of course..
    Lol, than this is proof that the game was doomed to fail. Rather than trying to make the game work and adding more things to do, they simply simplify everything.

    :Edit: in before go play some other game type of responses.
    (1)
    Last edited by Lavani; 10-10-2011 at 03:52 AM.

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