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  1. #1
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
    (3)

  2. #2
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinrya-Geki View Post
    Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
    You should invest in the elemental armbands, they're much better than measly INT+3
    (0)

  3. #3
    Player
    Deminia's Avatar
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    May 2011
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    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Why are the Red Halfgloves with Int +3 Disciple of Hand only!?
    Probably the same reasoning behind making Red Velveteen an item for DoW only. I don't get it.
    (1)

  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Devs don't post on the weekend, no surprise one hasn't been in to say anything.

    If the JP guys are just as infuriated as you lot maybe Yoshi-p will have something to say on Monday or in the next live letter.

    I sure plenty of people will be asking "what the hell did you do tp my dye"
    (2)

  5. #5
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jinko View Post
    If the JP guys are just as infuriated as you lot maybe Yoshi-p will have something to say on Monday or in the next live letter.
    There is now a thread on the Japanese crafting forum about this.
    Hopefully it will get some attention from SE on Tuesday (Monday is a national holiday here).

    It was only started 3 hours ago, but it already has a bunch of Likes and support going for it:
    http://forum.square-enix.com/ffxiv/t...82%B9%E3%83%AC
    (2)

  6. #6
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    dye should be used like a potion >.> its just color, they did over do it on how to dye stuff.
    (3)

  7. #7
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Red Wizard can't be red :c with some gear.

    Like felt Kecks.
    (1)

  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinrya-Geki View Post
    Red Wizard can't be red :c with some gear.

    Like felt Kecks.
    I'd kill to be able to wear kecks on conjurer again. I'd really like evasion, i seem to be pretty lucky with it. Hell the blue kecks are DoW and still get Piety over undyed.
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    The whole Dye thing really confuses me to be honest. Prior to the patch when they said they were gonna add all purpose dyes I was under the impression that one dye could be used to change any item to any color. But that is not how they work. Not only do you NOT have the option of using every color on every item but you also have to take into account that the dyes add stats and can change the class of the item completely(both of which don't make sense and I don't like)

    The whole idea of adding materia was to add stats to your gear which they do very well. However the idea of having dye is to allow people to personalize the gear they use to suit their taste and when the gear adds stats it completely voids this mentality. Why would anyone dye something the color they like when a certain color adds a much needed stat? More so then that it basically forces everyone to have gear that looks the same as everyone will use the dye that adds STR or Atk over anything if they are a combat job and the issue is the same on mage, and crafter armor.

    At the end of the day it makes no sense. While some have already embraced the dying system because they can use it to add even more stats to their gear I for one would like to see the adding or stats and changing of classes removed in 1.19a along with either making all dyes useable on all gear or at the very least a bit more variety.
    (8)
    Don't make me angry or I shall cut down all the trees and laugh as you can't breath!!!

  10. #10
    Player
    Deminia's Avatar
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    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Illy View Post
    The whole Dye thing really confuses me to be honest. Prior to the patch when they said they were gonna add all purpose dyes I was under the impression that one dye could be used to change any item to any color. But that is not how they work. Not only do you NOT have the option of using every color on every item but you also have to take into account that the dyes add stats and can change the class of the item completely(both of which don't make sense and I don't like)

    The whole idea of adding materia was to add stats to your gear which they do very well. However the idea of having dye is to allow people to personalize the gear they use to suit their taste and when the gear adds stats it completely voids this mentality. Why would anyone dye something the color they like when a certain color adds a much needed stat? More so then that it basically forces everyone to have gear that looks the same as everyone will use the dye that adds STR or Atk over anything if they are a combat job and the issue is the same on mage, and crafter armor.

    At the end of the day it makes no sense. While some have already embraced the dying system because they can use it to add even more stats to their gear I for one would like to see the adding or stats and changing of classes removed in 1.19a along with either making all dyes useable on all gear or at the very least a bit more variety.
    I feel the same. I thought materia was going to be the way to customize our stats - not also via the limited color options.
    (3)

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