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  1. #1
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Can only really agree with the anti-cash shop sentiment. Thoroughly sick of the genre appeasing people with such a low fortitude and personal discipline that they cant be bothered to work for something (which is a good third of its value). And instead, want to throw cash at it because they cant be bothered. It encourages developers to appeal to that demographic and reduce the amount of focus on design for those who enjoy meaningful reward. Which is half the reason they have resorted to lazy development and fate grinds as an alternative. Of course the lazy, self entitled and free hand-out centric crowd wont agree at all. But I don't really care. it's not like they care about my opinion, certainly have no time for theirs.

    Promote the development of interesting ways to achieve in game items and they will develop it - because you demand it. That's how business and democracy works. Use it.
    (6)
    Last edited by Mindiori; 07-29-2016 at 10:26 PM.

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mindiori View Post
    Promote the development of interesting ways to achieve in game items and they will develop it
    While I respect your opinion, its a little more then about appeasing people that "can't be bothered" or developers "appealing" that demographic and taking meaningful content away from those that enjoy working for it. If that were the case then everything would be on the cash shop. Which its not. It's about how cash shops benefit the whole of the company.

    As technology increases so do the costs to work with that technology. Once we entered the age where the costs of developing a game went tens of millions past the comfort range of a companies bank account for a game. Things had to change to be able to meet these new costs to keep companies above water and prevent them from going bankrupt in case a game doesn't do so well. No companies pockets are bottomless and while Square Enix recovered from the losses from 1.0 even they felt the sting in their wallets for a good amount of time.

    While yes they could put the items in game as a way to earn them, though that defeats the purpose of the shop. To make the company more money to fund extra projects. Want the new games using the new technology? That extra money to fund it has to come from somewhere. Without money corners have to be cut, shortcuts taken and whatnot. Want FFXV to be a blast or a bomb? Want the FFVII remake to be stellar or sunk? I'd be willing to bet that a good sum of the money used in development came from cash shop and DLC revenue.

    That's pretty much the choice we have to accept in this age of gaming. Do we want new games using new technology with side funding from cash shops and DLC? Or do we want to go back to the PS1 to PS2 era of technology forever when games were cheaper to develop and companies could take risks without fear of losing everything without the need for additional funding?
    (4)

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