1. Put it in the Duty Finder as well as the PF
2. Remove the RNG - this is a must.
3. Saved every 5 lvls
4. Increase time for light parties (3-1 people) +10/+20/+30mins
5. Introduce decent map UI
6. Introduce decent character UI
6. Make the UI's easily scalable
7. Allow multiple attempts at boss. People need to learn the boss mechanics - which I imagine will get harsher in future levels - so treat these the same as dungeon bosses: fail = retry.
Rng causes widespread player dissatisfaction. It may be acceptable in some cultures, and I appreciate the development team may be from one of these.
But this is the West, with a different outlook on effort v reward. It's just not well accepted here.
Recall Aion's weapon and gear enhancement system - RNG at it's worst. They changed it - but too late. By then scores of people had given up trying to enhance their gear, quickly followed by giving up on the game. Went ftp not long after.
This game shouldn't be making the same mistakes on effort v reward.
Last edited by Teraluna; 07-25-2016 at 04:22 AM.
The game doesn't cater to just the west, sweetie. They also have to appeal to their own demographics.
I am fine with RNG, it helps keep people coming back but I do feel the % chances need to be tweaked some.
Firstly debate the point not the person.
Secondly they can tailor it - they have different activities in different regions.
It's not an unreasonable expectation for content to be suited to geographic cultures.
1) Whoever thought of exploding silver chests should be taken out back and shot.
2) No more exploding silver chests.
It's seriously frustrating.
My change,
How about a wipe doesn't mean wasting 30-40 minutes of your life getting NOTHING, not even XP for your low level class. Yeah i love signing up for things where i put time and effort in and get nothing out of it. That right there is my only complain against deep dungeon. Would i rather queue for deep dungeon and waste 30-40 minutes going through all the floors with the possibility of wiping, or spend that same time in a regular dungeon where i am guaranteed to get rewards....hmmmmm
Listen i don't know what developer for what game company decided that RNG should be the basis of everything in a game instead of rewarding everyone for the same amount of time and effort put forth, but that person i hate with passion and is the single most cause of most complaints in MMO's. It's so disheartening that with most games two people can be running a certain type of content, but yet one finishes sooner because of better RNG, and the other spends countless hours more playing and yet doesn't receive a reward.
You can make it where RNG is a bonus, but not the cause of failure.
I'll give an example with relic weapons. Atmas (or crystals, or whatever the next random drop thing is) RNG should be a bonus, such as you are 100% guaranteed to get the resulting item after lets say 20 fate kills, however RNG might bless you by giving it to you sooner. There should always be a safety net because if you get bad RNG, you get to suffer even though you are putting more time and effort in.
Last edited by AsteriaStarfall; 07-25-2016 at 05:14 AM.
1. If they could of put it straight in the duty finder they would have. Clearly there was something on the technical side that prevented them from putting it in the DF to begin with.
2. If you remove the RNG everyone is done in 2-3 runs besides those who want the mount and minions. Making the content die off faster and then you would come back complaining about lack of things to do. Not to mention the RNG helps create some of the challenge, and only needs tweaking not outright removal.
3. Then reduce the time limit from 60 min to 30 min, because if there is no pressure players wont feel challenged. 4 DPS focus firing one mob at a time already reaches the floor boss with plenty of time to spare and thats a save every 10 levels. Solo players are already coming out with strats to let them both level and beat the clock. Make it easier for them to save and they become a lot looser with their strats instead of being challenged to improve their strats.
4. See 3.
5. Map UI is already fine for what the dungeon is, it could use some minor improvements.
6. Character UI is fine.
7. The bosses operate on strict easily identifiable rotations and all use mechanics we have already seen before. The only boss people really need to learn is the current last boss.
You're bitching about RNG, yet the west makes as heavy if not heavier use of RNG then the east. All thanks to psychological studies (done in the west!) which created the predatory mechanics that drive every MMO in existence. One can say the west practically dumped the formula on their heads and the east has been working on refining it.
Then they should have taken their time and got it in the DF before introducing it. This rush to launch unfinished things seems more and more prevalent.
Of course you remove the RNG - doesn't mean everything is gifted to the player. The dungeon rewards can be scaled so players have to do multiple runs without going through and getting nothing, and being aware up front of what the run will reward. This would remove the intentional wiping of groups and also the unannounced quitting - as the rewards are uniform.
Increases in the time limit are completely logical as the party numbers reduce.
Save every 5 lvls. If you're against it, then make it optional. Feel free to ignore a save option if you want - but you wouldn't.
Map UI and Character UI are something out of the 80's Amstrad days - need reworking and the ability to scale them.
What about new players to bosses? Your point flies out the window. How do you know what the boss is going to do if you haven't fought it?
If the boss is using similar mechanics to dungeon bosses - then the consequences should also be the same: fail = retry.
If it was only me complaining about rng then fair enough. However it's not.
The result of rng in this dungeon is filling multiple posts with intentional wiping, unannounced quitting, people asking to be kicked as they've not got anything.
RNG needs removing, and not only from PotD.
Last edited by Teraluna; 07-25-2016 at 07:01 AM.
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