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  1. #1
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    As of right now, there's one mob (slime) in the 11-20 floor set that will instakill the entire party at random with no warning. Give that ability a cast time or some sort of tell, so that it can be stunned or run away from (if you're solo on a class with no stun). My solution for them so far has been to kill it fast, but killing it fast only works if you only have 1 of them, and might be unreliable even then. Pomanders of witching should not be an absolute requirement to survive these, given that you can't guarantee having one when it's needed, and just avoiding the slimes isn't that great of an option either, since you might need to kill some for your kill count, or you may want XP.

    Also, the timer is extremely tight for soloing, especially given that you can't repeat a floor set without starting over. I say increasing the timer to 90M would be a good thing.

    I may post more once I've gotten farther.

    --Erim Nelhah
    (5)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  2. #2
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Diadem HAD non combat objectives & look how that turned out -_-


    The fifth post from the top sounds pretty nice though.
    (0)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    From a solo perspective:

    -Progress saves every 5 levels instead of ten.
    -No more silver chests that blow up. It's bad enough that the upgrades can (and most likely will) fail, this is adding injury to insult.
    -Easing up on the traps. For a group they are nothing more than a minor annoyance, for a solo player they can be an instant failure.

    In General:

    -More floor goals than just "kill mobs til the next floor opens up."
    -"Traps" that provide unexpected beneficial effects. Or traps that don't discriminate between mobs and players.
    (9)

  4. #4
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I would love to be able to switch to non-combat classes to help with things, but I can see how that would affect people who DIDNT have them leveled. i.e. Turn into a miner to bust a hole through a wall..but if you don't have miner leveled (even level 1), you need to lure bombs to it. A little more risky but worth it.

    I loved transforming into monsters. Being a 1-shot Manticore was awesome, but not all potions have to have that kind of functionality. I'd like to see us transform into some of our beast tribe familiars. Just imagine:


    - A sahagin that can breathe underwater - transform, dive, flip a switch or something, room area drains and we can progress.
    - An amaljaa that can light magical torches to help light the way in a dark room.
    - A sylph that can do whatever sylphs do because I hate the little buggers and never leveled their quests.
    - A kobold that can fix a broken switch or otherwise use some mechanical ingenuity to disarm a trap or something.

    Quests that aren't so hard that you can't pass them but still fun in how you can use the features.
    (3)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Stormfur View Post
    - A sahagin that can breathe underwater - transform, dive, flip a switch or something, room area drains and we can progress.
    - An amaljaa that can light magical torches to help light the way in a dark room.
    - A sylph that can do whatever sylphs do because I hate the little buggers and never leveled their quests.
    - A kobold that can fix a broken switch or otherwise use some mechanical ingenuity to disarm a trap or something.

    Quests that aren't so hard that you can't pass them but still fun in how you can use the features.
    If you are looking at elemental specific puzzles, the cloister of trials are a good inspiration for this (as much as i hated them). Each temple was aspected to it's aeon and it's puzzles reflected that (i.e sylphs are good for electric puzzles, and kobolds would definitely utilize bombs and explosives)
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just a lot more unique terrain components, tilesets, verticality, doodads, etc. More map reveal, environmental mechanic activation, mob swaps (lit/unlit = mob types A/mob types B), chase functions (boulder, tonberry, rising lava forcing you to cover the lowest elevation rooms first) etc. functions that can give a sense of a new strategy for clearing the whole floor. Possibly some interesting interact-able critters or NPCs.

    Get rid of the square grid map idea. Use a fog of war to paint in the map as you go, mostly angle by angle and push by push, rather than a section at a time as is done in the open world. Allow for sub-stories/floors, bypasses, cliffs, etc. More interesting map shapes generate-able. Some floors might not expose the minimap at all.

    Unique or non-telegraphed abilities with charge times (whereas Tri-clip and Nail in the Coffic, etc., are instant) other than just good ole' Ten-tonne Swing. Some packs must be pulled as a whole, with greater ability or aura-based synergy between the mobs, necessitating CCs and kill-order.

    Generally greater difficulty, but with some added lenience for wipes, be it a heft time penalty on mass-rez in addition to restarting the floor, or whatever else. Add a bit more time for more casual parties. (Even my most talkative, kill-every-mob parties got through with 8+ minutes to spare, but I imagine it can get tough in no-Cleric groups, etc.)

    More frequent bosses (2 per tier) or mini-bosses. Preferably spawnable mini-bosses. Include lore tid-bits over one or more floors giving ideas as to how to spawn the mini-boss for bonus whatever.

    TLDR: What Brannigan said.
    (5)

  7. #7
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Please change the text that appears when Pomanders are collected.

    "Each member of your party received a Pomander of X"
    This makes it sound like you are receiving one Pomander per party member, when you're actually receiving one Pomander total. Please adjust the text to more clearly reflect that single Pomanders are received from chests and placed in a shared party inventory.

    A couple of the Pomanders have unclear text when you use them. For example, the Pomander of Affluence says something like, "You sense more treasure coffers nearby." Please adjust this text to more clearly indicate that more coffers have appeared on the next floor, not the current floor.


    Please adjust the icons on the map so that they do not cover passages. A passage on the south side of a room with a Cairn of Return can be difficult to see.
    (24)

  8. #8
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Beckett View Post
    Please change the text that appears when Pomanders are collected.

    "Each member of your party received a Pomander of X"
    This makes it sound like you are receiving one Pomander per party member, when you're actually receiving one Pomander total. Please adjust the text to more clearly reflect that single Pomanders are received from chests and placed in a shared party inventory.
    I would suggest posting this as a bug to be honest. This is an error in the localization and the guys that handle that stuff are usually pretty good with correcting it if they see the posts.
    (6)

  9. #9
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Get rid of the square grid map idea. Use a fog of war to paint in the map as you go, mostly angle by angle and push by push, rather than a section at a time as is done in the open world. Allow for sub-stories/floors, bypasses, cliffs, etc. More interesting map shapes generate-able. Some floors might not expose the minimap at all.
    I actually like the map, although it doesn't have to connect like it does though. They could do this by adding in warps or hit trap u been moved to room X filled with mobs etc. I agree with everything else though.
    (3)

  10. #10
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The ability to replay specific level ranges without having to go to the preceding levels.

    Again, this is from a solo perspective. I can beat floor 1-10 in about 20 minutes, solo. But every silver chest is pretty much going to fail to upgrade at this point. I have beaten 11-20, but only once out of 4 tries, and I finished with 5 minutes remaining. In that time I got 2 (TWO) silver chest upgrades.

    It seems like the meta for soloing is going to be spam mixed until you have +30 arms/armor, then try to solo from 1-50. Or else you are just going to hate everything when you get to 21-30.
    (2)

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