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  1. #121
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Alistaire View Post
    Get rid of the flight item, or at least give a confirmation to vote on before it goes off. So counterproductive.
    Flights are very useful on 41 to 50 and likely will be useful in 51+.
    (0)

  2. #122
    Player
    Silversuit's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Aile Atlus
    World
    Moogle
    Main Class
    Goldsmith Lv 51
    I think for this specific type of content, there shouldn't be a timer at all, but if there is, have it change depending whether your Solo or not- or different types of settings when setting up the Dungeon party that changes the challenge of the game, etc.

    I keep looking back to games like Dissidia 012 (labyrinth), Phantasy Star Online, .Hack when I see this content and believe the dungeon generation needs more variety in shape and depth, even in height. Secret paths off map and rewards, multiple Exits to the next floor which actually lead to different version and challenges, etc.
    Things that you'd get in an dungeon in a common RPG, like the older Final Fantasy games. ^^"
    (2)

  3. #123
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Alistaire View Post
    Get rid of the flight item, or at least give a confirmation to vote on before it goes off. So counterproductive.
    Flight is very useful if you don't have Fortune and Rage lined up. Exp isn't needed in 4-man parties because it's easy to get through everything. Chest drop chances from mobs are so abysmal that it's not really worth farming floors. Your character level doesn't affect your upgrades, just the floor.
    (0)

  4. #124
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    Get rid of this bullshit RNG for real. Thats how you fix this place. Swear to god it's too stupid, can they make anything that's not based on stupid amounts of rng and grinding? - end rage from being ONE stupid point from getting my weapon for THREE DAYS- -.-
    (6)

  5. #125
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    If they're going to continue putting more rng content out, then it should also apply to the monthly subscription.

    There should be a six sided dice roll when you renew:
    Full sub - unlucky
    80% sub - not bad
    60% sub - lucky
    40% sub - very lucky
    20% sub - extremely lucky
    0% sub - you got it!

    Then we'll see how much they like RNG.
    (2)

  6. #126
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Teraluna View Post
    If they're going to continue putting more rng content out, then it should also apply to the monthly subscription.

    There should be a six sided dice roll when you renew:
    Full sub - unlucky
    80% sub - not bad
    60% sub - lucky
    40% sub - very lucky
    20% sub - extremely lucky
    0% sub - you got it!

    Then we'll see how much they like RNG.
    The hyperbole is so thick I can taste it like butter.
    (2)

  7. #127
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    358
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by NovaLevossida View Post
    It really needs objectives on floors that are not just combat. They pulled all the inspiration from Nyzul, but then they reduced it to what all content in XIV ends up being: straight up combat. That's what Diadem was: a zone full of possibilities from the devs, but it ended up just being an affair of killing mobs over and over for DoW/DoM classes. They've taken Nyzul Isle and turned it strictly into a combat affair. I'd just like the dev team to know that it's okay for DoW/DoM roles to have content where the objective isn't always strictly killing things. You can still have combat in the form of obstacles that get in the way of completing those objectives.
    This. + Lamps
    (1)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  8. #128
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Going to take a break for a couple of days. Hoping the patch tomorrow will include the upgrades.

    Went through a 41-50 today with 4 silver chests, all trapped. Not a single upgrade. We all just gave up at floor 49 because it wasn't worth it.

    Squaresoft needs to learn how to not turn a game into a chore. Right now, the deep dungeon is just that. No real exciting mechanics or anything. Just mindless button mashing and praying to the RNG gods.
    (4)

  9. #129
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I dont mind Deep Dungeon, its a different way to cap my tomes, but, ARGH! more battle content, really? I want something challenging that makes me use my mind, like a puzzle dungeon, which i thought this would be. But SE has been relying too heavily on RNG content which isnt good, it makes the game feel like a chore, not fun. I don't know the specifics of horizontal progression, but this feels like content that works towards it more. So please SE, we know you can do it.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #130
    Player
    RemixV4's Avatar
    Join Date
    Apr 2015
    Posts
    7
    Character
    Levia Valraun
    World
    Hyperion
    Main Class
    Ninja Lv 60
    I'd love it if they expanded the trade in rewards with a few more items, namely things from dead content like the Hunting Hawk. 6+ hour queues and barren markets make items like it impossible to obtain at the moment.
    (0)

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