Quote Originally Posted by Teraluna View Post
The flavour of the month with the development team - rng. A mechanic typical in Asian mmo's as a substitute for actual calculated abilities and rewards.
Never viewed this game as moving in that direction, yet here we are.

"You not get upgrade - unlucky!" "Me got upgrade, me lucky!" - typical ftp eastern import scenario
What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.