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  1. #11
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    The flavour of the month with the development team - rng. A mechanic typical in Asian mmo's as a substitute for actual calculated abilities and rewards.
    Never viewed this game as moving in that direction, yet here we are.

    "You not get upgrade - unlucky!" "Me got upgrade, me lucky!" - a typical ftp eastern import scenario. But needs urgently removing from this game.
    It didn't start with PotD, these instances just continue down the sad road of the ftp rng experience.

    For something promoted as a great feature - this is severely lacking in some areas.

    1. The ui of the dungeon and character screen looks like it was done by the first day apprentice - get this reworked into a quality layout. One you can scale in size.
    1. Get rid of the blasted rng - it is a ruination of effort v reward and contradicts completely with structured progress.
    3. Get this in the Duty Finder so we can have proper groups in the later levels - It's not good enough just to have pre-made parties, people log in at different times. All that's happening at present is group arrives in dungeon - sees three healers - people wipe it. Re-queue, same again, and again.
    4. And for goodness sake, change this having to run through from lvl 1 over and over. What is this? What is it meant to promote with the player?
    Interest? - no, flies out the window after the first run.
    Motivation? - see 'interest' above.

    As it stands this is a boring, poor quality content drudge through 'different each time' - yet somehow not that different at all - dull runs of increasing depression.

    I know there are further levels on the way, but you have to get the foundations right before you build on them.

    Rework before anything further is added. In some areas unfortunately, it's back to the drawing board.
    Adding more rng levels, viewed via a clunky ui, and grouping via another case of randomness - is not the way to go with this.
    (0)
    Last edited by Teraluna; 07-24-2016 at 12:44 AM.