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  1. #1
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Honestly, I do not feel deep dungeon was a serious piece of content in the sense that it was really made for high levels. Its more of a catch up piece of content that allows players to experience the game from various perspectives while also rewarding the longer playing players to a degree. Thus it was released later into the patch. Not like the stats on the 235 are any good tbh but I forget people only care about ilvl now and not secondary stats. I'm sure they'll add armor and such in the future like in 3.45 or something since they are planning on trying to go up to 200 before 4.0. Right now, the biggest issue is the upgrade system and the wasted upgrades. Seeing "unchanged" over and over makes me want to donkey punch something.
    (1)
    Last edited by KitingGenbu; 07-23-2016 at 09:48 PM.

  2. #2
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KitingGenbu View Post
    Honestly, I do not feel deep dungeon was a serious piece of content in the sense that it was really made for high levels. Its more of a catch up piece of content that allows players to experience the game from various perspectives while also rewarding the longer playing players to a degree. Thus it was released later into the patch. Not like the stats on the 235 are any good tbh but I forget people only care about ilvl now and not secondary stats. I'm sure they'll add armor and such in the future like in 3.45 or something since they are planning on trying to go up to 200 before 4.0. Right now, the biggest issue is the upgrade system and the wasted upgrades. Seeing "unchanged" over and over makes me want to donkey punch something.
    Seeing unchanged doesn't bother me as much as having four chests BLOW UP IN MY FACE in a row. ;_;

    Lol XD

    Oh RNG, my nemesis.
    (0)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I wanna know when thess changes will be implimented, because if thet come in 3.4, then they are useless. There needs to be a patch 3.36 to fix this. And its not like its a major fix either, they are just increasing the percentages, mostly.

    I do question what SE thinks sometimes when they make content like this. Grinds are fine, to a degree, but the playerbase wants to feel like their time isn't being wasted, so making guaranteed drops after a certain point is the best method. And they've done it in other things like Alex and the 2.4 dungeons, and now with the primal pigeons, and definately with the weapons. Come on SE you're doing these things right, so why are you no doing it when it matters?
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    The RNG needs to change. It's seems so lopsided. I'm currently 22/15. Just went through floors 21-30 again. I couldn't upgrade my arms, but my armor was eligible about 2-3 floors in. We got 5-6 upgrades-- all arms, no a single armor upgrade.

    When will companies learn that RNG is just a frustrating mechanic that makes things extremely easy for some and ridiculous hard from others? Someone should be able to get their weapon in 2 runs while someone else has to struggle through a dozen of them due to bad luck.
    (1)

  5. #5
    Player
    soulz's Avatar
    Join Date
    Feb 2012
    Posts
    44
    Character
    Viwi Soulz
    World
    Masamune
    Main Class
    Pugilist Lv 60
    I would like for soloing purpose, when I dc inside, not instant count as fail (dc when not fighting enemies)....
    (1)

  6. #6
    Player
    Miluen's Avatar
    Join Date
    Sep 2012
    Posts
    27
    Character
    Rin Kasha
    World
    Ragnarok
    Main Class
    Goldsmith Lv 60
    An item with random effect could be nice. With good effects, bad effects and misc effect.
    Only one effect on the list can apply

    Good Effect :
    - All party gain atk +30% and damage taken -40%
    - Expérience point double for the current floor
    - Change all the party into a random monster
    - Every monster in the current floor change into monster lvl 1.

    Bad Effect :
    - One monster is changed into a manticore (It can kill a player with a single shot)
    - Traps are boost to Floor Traps for the current floor (if someone take a trap, every player in the floor will take the effect).
    - All monster gain atk +30% and damage taken -40% on the current floor
    - Apply paralysis on all party for the currect floor

    Misc Effect :
    - All traps are changed in chest and all chest are changed in trap
    - Teleport the party on the previous floor, or on the next floor
    - Open a gate that summon a monster every 10 seconds. (the gate can be kill to stop the monster's summoning.
    (1)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miluen View Post
    snip.
    Some of these seem OP, that manticore one though... the forums would explode with complaints
    (0)

  8. #8
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    The flavour of the month with the development team - rng. A mechanic typical in Asian mmo's as a substitute for actual calculated abilities and rewards.
    Never viewed this game as moving in that direction, yet here we are.

    "You not get upgrade - unlucky!" "Me got upgrade, me lucky!" - a typical ftp eastern import scenario. But needs urgently removing from this game.
    It didn't start with PotD, these instances just continue down the sad road of the ftp rng experience.

    For something promoted as a great feature - this is severely lacking in some areas.

    1. The ui of the dungeon and character screen looks like it was done by the first day apprentice - get this reworked into a quality layout. One you can scale in size.
    1. Get rid of the blasted rng - it is a ruination of effort v reward and contradicts completely with structured progress.
    3. Get this in the Duty Finder so we can have proper groups in the later levels - It's not good enough just to have pre-made parties, people log in at different times. All that's happening at present is group arrives in dungeon - sees three healers - people wipe it. Re-queue, same again, and again.
    4. And for goodness sake, change this having to run through from lvl 1 over and over. What is this? What is it meant to promote with the player?
    Interest? - no, flies out the window after the first run.
    Motivation? - see 'interest' above.

    As it stands this is a boring, poor quality content drudge through 'different each time' - yet somehow not that different at all - dull runs of increasing depression.

    I know there are further levels on the way, but you have to get the foundations right before you build on them.

    Rework before anything further is added. In some areas unfortunately, it's back to the drawing board.
    Adding more rng levels, viewed via a clunky ui, and grouping via another case of randomness - is not the way to go with this.
    (0)
    Last edited by Teraluna; 07-24-2016 at 12:44 AM.

  9. #9
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Teraluna View Post
    The flavour of the month with the development team - rng. A mechanic typical in Asian mmo's as a substitute for actual calculated abilities and rewards.
    Never viewed this game as moving in that direction, yet here we are.

    "You not get upgrade - unlucky!" "Me got upgrade, me lucky!" - typical ftp eastern import scenario
    What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.
    (3)

  10. #10
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kerii View Post
    What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.
    There's upgrades actually go towards getting your 235 weapon. You need 30 in each in order to get it. So, it does have an effect outside of the dungeon.
    (0)

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