This thread has some more steam going for it so I guess I'll contribute here

I fully welcome the simplified dying system as it makes it much easier for people to get gear in the color they want (of those that are available). If someone can't find a dyed version of the gear they want they can always just buy the plain one and get it dyed themselves.

The 9 All-purpose dyes were also a nice step, instead of having 235018351 different shades of colors for various materials and whatnot we just have the 9 that can be used on any material. This makes the dye more readily available which is never a bad thing. Less of a hassle to stock up on a particular color.

Each piece of equipment still having a set in stone number of color variants isn't a deal breaker for me but I hope they implement more colors to existing gear in the future. I love the Cobalt Armor but I wish I could dye it a different color, which leads me to my next point:

Dye color influencing stat bonuses from dyed items. This is the part I have the most issue with. I can see what they were trying to do here but in the end it severely limits how a player can customize their character. What if you need the stat bonus for a piece of gear but hate the color associated with that bonus? Well too bad, you can either deal with it or not get the bonus. The color of our equipment should reflect a personal choice, not what is forced on us by stat bonuses. Certain gear is already pretty well set into certain roles so if they wanted to give a stat bonus it could simply be Undyed vs Dyed instead of Undyed vs Red vs Green vs Purple etc...

All in all I think most of the dye changes have been well implemented, it's just the last point especially that truly bugs me. I hope SE reconsiders this down the line and allows us to have dye as a cosmetic customization choice.

Slightly shortened version of what I posted in another thread because I was too lazy to look for other threads about this lol.