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  1. #61
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    as a non crafter i was waiting for patch 1.19. however i think SE threw a few in your face things they could have warned us about before hand and this is definitely one of them.
    the dying process and its limitations is not only intimidating to me but also just plain diminishes my interest in the effort.

    i just cant really think of any reasoning for dye color itself having anything to do with class or stats...
    i truly hope this changes soon.
    (5)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #62
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Gear colour shouldn't change stats. D: That suuuuucks. I'll end up wearing what I think looks best regardless, and suffer in stats because of it. (Till I fix it with materia). XD

    As for the "getting dye off of rocks" I'm just gonna pretend our characters sit and make the dye right then and there. >.> Because otherwise it's silly.. Things don't bleed dye randomly! XD
    (2)
    Last edited by Nabiri; 10-07-2011 at 08:05 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  3. #63
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Every class now has their own specialized gear.

    That's what you wanted! But no, wait, there's a downside!? Who could've realized.

    Dyed equipment is the "AF" of classes.
    (0)

  4. #64
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Good god, surely this is a mistake?

    There have been far more annoying and disagreeable decisions on the part of the development team but I have never come across one this utterly stupid and incomprehensible in all my time following the genre. I can't imagine it's anything other than some sort of bizarre error.

    Here's hoping someone in the know speaks up soon because just.. wow.

    And yeah it's also downright sad dyes aren't created by crafters anymore and that the number of colour choices have apparently dropped in contradiction of developer promises (getting to be a bit of a pattern, that) too, but even that's a side issue beside letting stat and class usage be controlled by an item's colour.

    Good lord..
    (10)
    Last edited by Fensfield; 10-07-2011 at 06:00 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #65
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I am one of the loudest proponents of class uniqueness.
    But forcing players to dress in a certain color is utterly retarded.

    Just you wait until SE brings us the recipe of a pink laced Optical Hat with optimal stats for Highlander Marauders >.>.

    Sadpanda.
    (9)

  6. #66
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rinsui View Post
    I am one of the loudest proponents of class uniqueness.
    But forcing players to dress in a certain color is utterly retarded.
    "I am one of the loudest proponents of class uniqueness, but forcing players to wear gear unique to their class is utterly retarded."

    Well, then.
    (0)

  7. #67
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    Good god, surely this is a mistake?

    There have been far more annoying and disagreeable decisions on the part of the development team but I have never come across one this utterly stupid and incomprehensible in all my time following the genre. I can't imagine it's anything other than some sort of bizarre error.

    Here's hoping someone in the know speaks up soon because just.. wow.

    And yeah it's also downright sad dyes aren't created by crafters anymore and that the number of colour choices have apparently dropped in contradiction of developer promises (getting to be a bit of a pattern, that) too, but even that's a side issue beside letting stat and class usage be controlled by an item's colour.

    Good lord..
    I keep hoping that a dev will comment and say this was all some big oversight and it will get adjusted in the next mini patch. I'm not sure it is so simple to do that, but I still hope they will. Materia was supposed to be for extra stats, HQ is for extra stats, NM & rare dungeon drops should be for rare stats. Wearing red gear vs undyed gear? It should be for looks only, no stats difference for otherwise identical gear.

    I really loved so much of the patch and I am also happy about many of the changes to crafting. I hate this dying system.

    Another huge problem right now is the availability of dye. Players can gather up a few dyes, whereas before, a player could crafted several dye bottles at one time. There is a large amount of dye needed to craft all of this new gear, but only 1-2 dye drops at a time out of a gathering point - and it seems quite rare a drop at that. I went out to gather dye and got 2 bottles (1 from each of two zones I tried) and that was just frustrating.
    (4)

  8. #68
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    So I had a few minutes to check in game while I was getting dressed and I'd like to amend last night's statement about the dyes. it seems Zam /does/ have the correct information and indeed the stats for each coloured piece of equipment are different.
    So I did not make a mistake, and I too would like a dev response on this. D:
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #69
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Deminia View Post
    Another huge problem right now is the availability of dye. Players can gather up a few dyes, whereas before, a player could crafted several dye bottles at one time. There is a large amount of dye needed to craft all of this new gear, but only 1-2 dye drops at a time out of a gathering point - and it seems quite rare a drop at that. I went out to gather dye and got 2 bottles (1 from each of two zones I tried) and that was just frustrating.
    The problem with before is that before alchemists created far too much dye. I guess having it drop 1 at a time for the marketwards to continuously be empty is their new goal. Cynicism aside they could have fixed this by dropping the output from 12 to at least 2-3 and bouncing the raw mat up from 1 to 2 moss. Not dropping the synth all together. Particularly as right now the dyes are wrongly named. At least before you knew which ones were to be used for cloth and which paints were for metal.

    Was that really so frustrating to have specific dyes? Really?
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. #70
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I honestly thought there was some semblance of a chance that I could get over this, but I can't. This is making me more and more angry every time I make a new piece of gear and change it to the color I want I can't use it or the stats are wrong.

    Why would you make color effect who can equip something?
    Why would you make it change the stats?

    This doesn't make any sense. Please, please fix this.

    I never in my wildest dreams would have thought such a stupidly simple feature could be so game breaking for me.
    (6)

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