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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by VargasVermillion View Post
    SE could be more creative but it would require making content harder for people to do [...]
    No, I don't think so.

    Creative content isn't necessarily difficult content. Idle games like cookie clicker were a creative idea at the time, but let's not kid ourselves thinking a game that plays itself is hard. Difficulty is all about clarity and room for error. Take the broom quests: They're harder than the average quest, but only because they don't give you clear instructions. If they did, for example via quest marker, they'd be as easy as any other. And once you know what to do...it all comes down to whether you can stay within the tolerance threshhold of failure. A telegraph for an AoE is a very clear sign that bad things are about to happen. So all that remains is walking out of it. And depending on how much time you have for that, it's either very easy or very hard.
    (8)

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zojha View Post
    No, I don't think so.

    Creative content isn't necessarily difficult content.
    You're right about creative not meaning hard but if SE are to add interesting mechanics to trash, having more traps and the like then it means players need to actually do more than spam aoes, do thier standard combos etc. etc. which the majority don't like as shown every time SE try to think of something interesting.
    (1)