Quote Originally Posted by Vantol View Post
What's the difference? There is no:
1. Interaction with environment.
2. Different combat objectives.
3. None combat objectives.
4. Puzzles.
5. Different ways to complete floor.
6. Different paths to room X.

SE just managed to hit a bottom of creativity.
SE could be more creative but it would require making content harder for people to do and as shown time and time again the majority of the player base doesn't like having to put actual effort into combat or learning new mechanics.