I haven't went too far into Potd, since I had to go to work, but I think the deep dungeon could require more trap mechanics and less buffs items. Who knows? Maybe Potd 2.0 will be harder.

I haven't went too far into Potd, since I had to go to work, but I think the deep dungeon could require more trap mechanics and less buffs items. Who knows? Maybe Potd 2.0 will be harder.
I will agree that this should've been implemented sooner, but honestly this content is easier to adjust than the previous stuff imo. Since you're pretty much starting from the ground up in here, its easy to add new objectives or just tailor it differently between party and solo. I mean Nyzul as everyone was bringing up in other threads, was easily scaleable to the people you had in parties so there wasn't honestly any objectives that couldn't be completed with your comp. I just honestly wish the XIV dev team tried to collaborate a bit more with the XI time since they honestly seem a little inexperienced on scaling and such. Also PTS....but I'll save that rant for another time...


watch if we complain and jinx ourselves they might add like 5 nidEX in one sitting on the last 100th floor and several mini titans to landslide :<




Ever since Diadem, I stopped getting hyped for anything in this game. It's better to keep hype levels at an all time low, as you're less likely to be disappointed and more likely to be pleasantly surprised. PotD does have its flaws, but I overall found it to be neat and way better than Diadem (not that that's hard to accomplish).
I do hope SE introduce a little more mechanics to the trash mobs and the dungeons/floors themselves in 3.45. If they expect people to try to hit Floor 200, then they'll need to make it interesting on the way there (and make the boss fights a little more than just being HP sponges with AoE's. Floor 50 boss was alright, though).



I couldn't agree more. It's definitely better than Diadem, I just expected more, but as you said, I shouldn't really do that. Partly my own fault.Ever since Diadem, I stopped getting hyped for anything in this game. It's better to keep hype levels at an all time low, as you're less likely to be disappointed and more likely to be pleasantly surprised. PotD does have its flaws, but I overall found it to be neat and way better than Diadem (not that that's hard to accomplish).
I do hope SE introduce a little more mechanics to the trash mobs and the dungeons/floors themselves in 3.45. If they expect people to try to hit Floor 200, then they'll need to make it interesting on the way there (and make the boss fights a little more than just being HP sponges with AoE's. Floor 50 boss was alright, though).




Treat it as a 'tutorial' for newbies of FFXIV
Floor 51-200 will need to introduce objectives and more, though. Otherwise it will be boring (and complaints will be justified).




Hall of the Novice (how to be a {CLASS/JOB}, Guildhests (how to be a party) and now Palace of the Dead (will you enjoy being a {CLASS/JOB})
Palace of the Dead is currently the only content in the game that let's newbies decide if the Job they chose at the start is the Job they want to be from Level 17 to 60 (if not, then they can test out the other Jobs, excluding the HW Jobs). I see the flaws in this content, but again, I was never hyped for it to begin with. I do have expectations for Floor 51-200, but I am still keeping my hype in the basement and underneath the trapdoor.
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