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  1. #21
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Reinha View Post
    snip
    Killing mobs and opening chests are not puzzles, the same way choosing between time efficency and levels is not a different way to complete the floor.

    Buffs and debuffs and mobs and chests and levels are nothing new. When we say 'puzzles' we were hoping for things such as riddles or different keys to unlock gates or something that actually makes you think. Not 'hmm I either kill this mob or proceed'.
    (7)

  2. #22
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The way I see Deep Dungeon its way too basic. All it comes down to is kill mobs next floor at that's it. Maybe it will get better after floor 50 but currently it hasn't impressed me. It's the type of content I will do once because I wouldn't be able to farm this piece of content where its just kill mobs. Just my opinion anyway. After I see what they have produced makes me wonder why it didn't release with 3.3. There isn't that much to warrant the time frame it came out in.
    (6)

  3. #23
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by WinterLuna View Post
    I couldn't agree more. It's definitely better than Diadem, I just expected more, but as you said, I shouldn't really do that. Partly my own fault.
    Treat it as a 'tutorial' for newbies of FFXIV

    Floor 51-200 will need to introduce objectives and more, though. Otherwise it will be boring (and complaints will be justified).
    (4)

  4. #24
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    The dungeon looks more like a midway of newbie pple and returners who want to integrate themselves back into the game.
    As a returner, Ive often wished i could just wipe off some of my levels on certain classes without starting a whole new character.
    Before i took my break i was all 50s which was the capp at the time, and now its rather hard to start AT 50 when you forgot most things.
    Of course, as progress goes further, it will most likely get harder in the deep dungeon knowing SE.
    I think some of us forget that not all content the game gives out is and will be intended for high lv endgame 100%
    (8)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  5. #25
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nestama View Post
    Treat it as a 'tutorial' for newbies of FFXIV
    Almost everything in this game is a bloody tutorial.
    (19)

  6. #26
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nestama View Post
    Treat it as a 'tutorial' for newbies of FFXIV
    Which is pretty much what it is, and why it's available from level 17.
    (5)

  7. #27
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Deceptistar View Post
    I think some of us forget that not all content the game gives out is and will be intended for high lv endgame 100%
    Content for new or returning players does not have to be almost mindless, though. This is supposed to be new for everyone, including end game players. They didn't have to make it difficult, there's just nothing remotely exciting about it.
    (8)

  8. #28
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Solo Palace of the Dead is Iron Man mode

    Pomanders of Sight (see traps) and Pomanders of Safety (remove traps) are like.. mandatory. Hugging walls hasn't helped me avoid traps. They can be placed there. Favorite trap thus far had to be 4x Palace Hornet Spawn. Might have been able to survive as another job, but solo I think that trap is a death sentence.. ..and now time to re-queue ; ;

    Is there an achievement for completing solo? If not maybe there should. There's no reason to run solo (progression) except for the challenge (or farming, but farming what?). I've only been doing it solo.. and it has been very slow progress. But definitely has the Iron Mode mode feel of XCOM, TW, CK, etc.

    ...Traps traps traps ugh thanks RNG for putting that landmine right there. THANKS.

    ?Can you start with a group, complete 1-10 with group, then proceed to 11-20 solo (or with a different group?, or that requires the different save?
    (2)
    Last edited by Xenosan; 07-20-2016 at 10:35 AM.

  9. #29
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Berethos View Post
    Which is pretty much what it is, and why it's available from level 17.
    Having it be a leveling dungeon as well is a stupid idea. Starting it at level 17 is a stupid idea.
    (6)

  10. #30
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bass9020 View Post
    Having it be a leveling dungeon as well is a stupid idea. Starting it at level 17 is a stupid idea.
    An opinion not shared by myself, nor the developers.

    Plus after floor 50 it won't be a leveling dungeon, so eventually 3/4 of the thing will be an end-game activity.

    If you're not patient enough to wait for that, well, sucks to be you.
    (22)

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