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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Funny, as this wound up on the "Make" side of Make or break. And honestly, SE should have implmented this sooner.

    SE has this bad habit of releasing its catch-up mechanics late in their patch cycle, making content valid for 'casuals' (Read: anyone with hobbies OTHER than FFXIV exclusively.) all of two and a half months before they raise the ilvl again and make it difficult. Anyone who took a break form the game for whatever reason, are forced to be severely behind and possibly locked out of even story content due to the constant increases. The fact that this can be easily completed? Saves me about a month's worth of work just to be able to start learning content I've fallen behind on.

    Are floors 1-50 simple? Absolutely. That makes sense seeming they're teaching new players the basic mechanics of 60 levels of a class in five hours of gameplay. That has to be simple in order for them to have the leeway to start grasping something that normally is accompanied by several hours of leveling time and practice. Or did we forget that this was supposes to appeal to everyone, not just the endgamers?

    Floors above 50 I expect to get more complex, as it will be past the initial learning curve. But this does what needed to be done - establish a base of what honestly is a fun concept. The execution isn't bad, it's just the difficulty of it is low, and more objectives would add to the depth of the gameplay.

    I walked in there expecting a gameplay frame for them to build off of, and I wasn't disappointed. This is far better than what Diadem was/is and I hope they invest the time to improve upon it.
    (50)

  2. #2
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Hyrist View Post
    snip
    It's not just about the difficulty for me, though. I completely understand this isn't supposed to appeal to end gamers only. However, it is nothing more than a regular dungeon when you look at the core of it.

    The poms are okay but we were eventually using them just for the sake of it, we didn't need them. There were no puzzles, nothing to make us think, just mindlessly spamming mobs and dealing with the occasional debuff. After doing thirty or even twenty floors would be enough for a new player to get the grasp of things.

    I was just expecting some more depth I guess. I hope the next few floors improve a little on this basis.
    (5)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by WinterLuna View Post
    It's not just about the difficulty for me, though. I completely understand this isn't supposed to appeal to end gamers only. However, it is nothing more than a regular dungeon when you look at the core of it.

    The poms are okay but we were eventually using them just for the sake of it, we didn't need them. There were no puzzles, nothing to make us think, just mindlessly spamming mobs and dealing with the occasional debuff. After doing thirty or even twenty floors would be enough for a new player to get the grasp of things.

    I was just expecting some more depth I guess. I hope the next few floors improve a little on this basis.
    Well, we're not that deep into the Deep Dungeon yet. But that weapon, yes, that's actually something that I need. Getting a group to carry me into an EX fight is dumb. Spending the month it's going to take to get me gear relevant enough to meaingfully contribute to an ex fight is even dumber.

    My options now as someone returning from a breaks is spamming Wiping City of Salt in hopes for a clear, and a drop that's relevant. Grinding Tomes on dungeons that are even more monotonous than Deep Dungeon (at least Deep Dungeon is quick and simple.) And/Or get lucky with drops in Midas for items that are even less effective. And that's just armor.

    Weapons were, up until this point, glass ceilings, hidden behind what was, at the start of 3.3, seven weeks of Midas as well as a large sum of tomestones. Now it's extreme Primals/Niddhog being the fastest, but good luck getting a group to let you in there with a 210 weapon (again, begging for a carry.) The alternative before this was a Relic, which required as much work as most of the above combined.

    None of that is very enticing, so I am glad for this option. Starting out with a weapon that's decent, and working to fill out the rest. I can't help but feel SE got it backwards, ordering wise though. Make relevant gearing easy to get (instead of artificially drawing it out for several weeks) then work on content with depth to accessorize. It constantly feels like there's no solid foundation to move from, up until this patch, which is way late in the cycle.
    (5)

  4. #4
    Player
    Lendle's Avatar
    Join Date
    Mar 2015
    Posts
    33
    Character
    Lendle Veyron
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Some part of me would really like to be that fly on the wall at SE's meeting room right now.
    (9)