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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zomy View Post
    It's like Nyzul Isle without the fun objectives, I vote we rename this "The Deep Diadem"
    So it's basically Aquapolis? Just fighting random things without objectives? I guess I'll take that over the alternative (just fighting with the content being the same thing every time), but I was hoping they'd actually put in Nyzul's random objectives. XI's equivalent was extra fun because it added objectives on the floors that was something besides just fighting.
    (4)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NovaLevossida View Post
    So it's basically Aquapolis? Just fighting random things without objectives?
    Go to the next floor and keep yourself alive. Really challenging if you do it solo. Don't forget potions.

    The RNG is mostly only the amount of rooms and their placement, amount of enemies and amount of chests. Type of enemy and enemy level is decided by the floor level.
    (1)
    Last edited by Felis; 07-19-2016 at 11:18 PM.

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NovaLevossida View Post
    So it's basically Aquapolis? Just fighting random things without objectives? I guess I'll take that over the alternative (just fighting with the content being the same thing every time), but I was hoping they'd actually put in Nyzul's random objectives. XI's equivalent was extra fun because it added objectives on the floors that was something besides just fighting.
    Yeah it's basically aquapolis but it's a numbers game with gimmicks. The mobs aren't really threatening to a group of 4. The objectives are always the same, kill a bunch of mobs to activate the floor warp/rez shrine, look for chests for items/equipment upgrades. (You can even skip these if you wanted to) The thing that keeps you from low manning it easily is the time limit really. Bosses take a bit more effort. Solo is a bit tougher due to boss damage and time limit but if you can outlast them and do it quick enough it's probably doable.

    I think they said floor 100+ will be harder so there's that.
    (4)
    Last edited by Vaer; 07-19-2016 at 11:17 PM.

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vaer View Post
    Yeah it's basically aquapolis but it's a numbers game with gimmicks. The mobs aren't really threatening to a group of 4. The objectives are always the same, kill a bunch of mobs to activate the floor warp/rez shrine, look for chests for items/equipment upgrades. (You can even skip these if you wanted to) The thing that keeps you from low manning it easily is the time limit really. Bosses take a bit more effort. Solo is a bit tougher due to boss damage and time limit but if you can outlast them and do it quick enough it's probably doable.
    That's disappointing. I was really hoping they'd add in some combat content finally that was just more than "fight things until they're all dead." Since it looked like it was drawing so heavily from Nyzul, I was hoping it would have Nyzul-style objectives. Oh well. I have friends I can do the content with, and at the end of the day, it is more interesting than regular dungeons. But it's still no Nyzul for variance.
    (2)