I cant 1 shot high lv mobs as AST.
(because this thread is literally asking for OPing a job)
I cant 1 shot high lv mobs as AST.
(because this thread is literally asking for OPing a job)
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
It's pretty clear this will never happen - hell the whole way the DRG's wyvern in FFXI even worked was because of the subjob system determining the wyvern's AI (and this what abilities it would use). We don't have anything like that here in FFXIV so the concept simply is not possible even if SE were interested in it (which they are not). Really, just get the wind up dragonet minion and summon that, as it's the closest you'll get to FFXI DRG with it's wyvern pet.
Also for those suggesting Ultima be added as a BLM spell, that is impossible too, because.. you know... Ultima was kinda a story element that is now completely lost (which was also so powerful no normal mortal would be able to cast it). It's the same reason why in FFVII you never had Holy and Meteor either (and before you pass judgement, and because FFXI seems to be always brandied about as what SE should be copying FFXIV from, Ultima was never a player spell in FFXI either, for BLM or any other Job for that matter). Other class/Job changes are at least believable and possible, but Ultima and a wyvern pet for DRG will never happen I am sorry to say.
NIN: Hyoton also inflicts 40% slow for 15 seconds.
To make it more useful in PvE.
Gravity being available at 50 (Synastry, too, just because I want both 8D) because not being able to do aoe in 50 dungeons is painful. And Aspected Helios to have a larger range...
I wish Gravity had some type of additional effect it just seems so blah on its own
Edit:
But then it would be EVEN more similar to WHM so idk sighhhh :/
Last edited by bass9020; 07-19-2016 at 10:45 AM.
Getting rid of Wanderer's Minuet on Bard for sure.
For BLM I'd make the Firestarter (free Fire III instant cast) stack twice. I hate it proccing while I have the next Fire going only to have it proc again, essentially wasting the first proc.
MCH has it so that when their 1-2-3 "combo" procs when GB is active, the proc actually happens in the last 0.5 seconds of the cast when the skill is locked in, working on a BLM now, I can't help but wonder why they didn't go back and make the change to their firestarter proc to work the same way.
A little less cooldown on Aetherflow would be nice.
Warrior: Rework Mercy Stroke to be more like the dark knight's Sole Survivor ability. ".... If that target should be KO'd within 2 seconds,.... " A fun ability, but difficult to get the heal from, especially when other players are fighting the same thing.
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