DRK change - Add a different debuff to Delirium when used in Dark Arts... IDK, maybe make it like Storm's Path? Just a small thought...
DRK change - Add a different debuff to Delirium when used in Dark Arts... IDK, maybe make it like Storm's Path? Just a small thought...
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dreams should be allowed to fly as free as the birds in the sky.
I would change BLMs main nuke spell to be the old 1.0s Thunder-Thundara-Thundaga than having Fire be the main nuke spell.
I would make Freeze like the old 1.0 spell, where it did nice damage, and was our Threat Reducing spell.
I would bring back Burst, and make it the targeted spell, and Flare to be a fire aoe around the BLM himself.
I would drop Surecast, and replace it with the 1.0 ability to greatly increase the range you could cast spells.
Level Issue Name Description Requirements
for Equipping
35 Action Freeze Deals ice damage. Reduces enmity.
Recast Time: 120 sec. Exclusive
40 Action Flare Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect.
Recast Time: 120 sec. Exclusive
50 Action Burst - Deals lightning damage.
Combo Action: Thundara
Combo Bonus: Increased damage with lesser current HP.
Recast Time: 900 sec. Exclusive
Heres a link to an old patch 1.20. http://forum.square-enix.com/ffxiv/t...l=1#post476429
I really miss quite a lot of these old spells and abilities as BLM I feel has lots of pretty worthless spells. Lethargy, Freeze, Blizzard 2, Scathe, Surecast
And again, whyyyyy change names from Fire Fira Firaga, Thunder Thundara and Thundaga to the boring Fire1234, Thunder 1234? I would love to understand why this change was made.
Last edited by Altera; 07-19-2016 at 07:55 AM.
more mobility for blm's.
I would play it if I could run around just like smn's. Also I wanna strangle every blm at any level, that can't be bothered to move when I am on my healer. Screw your lines, I don't have time to babysit you.
Ooh...maybe "Ultima" for BLM that is similar to Tornado Kick for MNK. With a sexy animation.
Like 600(or w/e number would use high enough to be useful but low enough to not be worth spamming) potency target aoe, costs 11000(all) mp but leaves you with 0 mp & no AF or UI stacks, so it could only be a dps increase during your opener(convert?), in between mobs & at the end of a boss or something.
Wait that's too reasonable....I want Fire V 1000 potency AOE the size of Meteor to replace weak ol Fire IV
I would like too have bofd to be on all the time the 30 sec kinda a pain
As a whm I guess the only thing I would change is make the MP you get from assize just double.
I guess since I play them all, I may as well offer something for all of them....
PLD: AoE nuke or some sort of damaging AoE skill.
WAR: Something to make it less appealing compared to other tanks.
DRK: Dark Arts effect for Dark Dance changed to 100% parry.
DRG: Increase Jump damage to make it feel more important as the iconic DRG skill.
MNK: Either Chakra off global cooldown or a 3-minute cooldown to grant an instant 3-stack of Greased Lightning.
NIN: Extend duration for Shadewalker to 30 seconds to make it feel more useful.
BRD: Wanderer's Minuet removed.
MCH: Eliminate RNG from the core rotation, even if it means lowering damage potencies.
SMN: Either increase pet responsiveness or have input pet commands interrupt main casting.
BLM: Have Ley Lines move with the caster.
WHM: Switch the cooldown on Cleric Stance so it only triggers upon removing it.
SCH: Summon III for a damage pet.
AST: Collective Unconscious to be channeled while moving.
DRG, give us that cool dragon pet and a move that silences enemies.
WAR, let me able to be a full on dps and que into content as a dps war.
MCH, get rid of the cast times, I'm not a magic caster and if I wanted cast times I would play blm.
PLD - Magic Block, Flash(lvl8) blind debuff, Enhanced Flash(20) major enmity boost + low-pot DoT
DRG - boost damage/potency to all Jumps
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.