A little less cooldown on Aetherflow would be nice.

A little less cooldown on Aetherflow would be nice.


Machinist:
- Add Selfheal or some kind of healing/shield turret
- Let us place 2 turrets at the same time
- Gauss Barrel Glamour (Silencer or something)
- Give us 2 guns (just for style)
- Change Gauss Barrel: While you re standing, every skill have a reduced cooldown (like rapid fire)
- Change Rapid Fire: Reset cooldown for one skill
- Queen of Heal 2022 -

Warrior: Rework Mercy Stroke to be more like the dark knight's Sole Survivor ability. ".... If that target should be KO'd within 2 seconds,.... " A fun ability, but difficult to get the heal from, especially when other players are fighting the same thing.


Personally I find it to be more of a testament to a player's skill that they can land Mercy Stroke and get it's full effect. I myself can land it about 50% of the time for the full effect and I also take into account where the attack will land in the attack order registry. Working as intended imo.
WAR is perfect and doesn't need to be changed in 3.0 series.
DRK on the other hand needs to have Dark Dance changed from having to 20% evasion with DA buff to 30% parry rate with DA buff, effectively making it a 60% parry rate skill.
I wouldn't argue if DRK's Walking Dead had some kind of trigger to go along with it for other healers. When it comes to raid and groups I know its no biggie but with random healers some don't seem to notice that I have dipped below the mark and activated it. Like just a sudden burst of black energy or a black aura coming from the DRK to show its up.
MCH: Model a unique barrel for each of the rarer weapons so that they better fit the style of the gun.
BRD: A larger variety of songs to fill my support role with, or at the very bare minimum a melee version of foes.


Better offensive spells for WHM. I hate Stone with a burning passion, and as a white mage, I want to see more of our attacks using white/ holy magic instead of flinging water and rocks at everything all the time.

More diversity in WHM skills [Assize is really fun to use and I love it along with Holy] other than the same two aspects, also a buff for Nocturnal Sect that'd make it on par with Dirunal.

Egis Egis more egis, and 4.0 focus on egi skills and buffs.
Would also like to see the focus of Ast in a direction that revolves around synastry.


..I think SE wrote a miss-spelling in permanent-marker putting Cleric Stance on WHM and having AST/SCH cross-class it. A core job mechanic all healers use identically, except more befitting one Healer's kit opposed to the others (coughSCHcough).. wish each healer had their own 'DPS gate' mechanic instead all three using the same stance toggle.
and i think SE knows it too
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




