Quote Originally Posted by MilesSaintboroguh View Post
The only thing it would do is make tanks either suffer a buttload of damage all the time to force healers to always heal.
I just want to chime in on this because Blizzard did exactly that in the wrath of the lich king xpac a few years ago and tanking in this scenario wasn't very fun. The average boss could hit you for roughly half your hp, popping a cooldown in these situations just meant you died in three hits instead of two and gave the healers an extra moment to top you off. It created a scenario where everyone in the raid group had to constantly be at 100% hp at all times because if they were less than that there would be a good chance of them being killed by the next AoE, is that really what healers want in this game? I agree the damage is a bit too low now but they have to be careful about going too far in making it higher because it could very easily create the scenario I listed above.

Now there can most certainly be a middle ground between the two, but I have a feeling (I could be wrong) that even if they did a small increase in the outgoing damage, healers would still figure out the patterns and continue to work on maximizing their dps, everyone would figure out how much extra VIT (if any) they needed to survive then go back to maximizing their dps because as someone said somewhere in the thread, so far "throwing as much dps as possible at something" is still the most viable strategy.