Quote Originally Posted by Destous View Post
They DPS because SE can't manage to make an encounter where the best strategy isn't "burn as hard as possible when possible". It's not that they need to heal, because savage encounters and DPS checks are designed with an assumed 0 DPS from the healers; but the best strategy for every encounter inevitably becomes to throw as much damage as possible as a top priority..
I'll agree that SE needs to make better encounters, but you also need to realize, that the content needs to be aggressive and difficult. Every fight in the history of ever that has been in this game that has ever been a raid or an expert primal has had an enrage timer. While these fights are designed to have 0 healing dps, and minimal tank dps, with all tanks in tank stance. You seem to forget that the actual dps aren't robots, and that to actually make up the differance of what they are lacking, has to be made up within the collective of the tanks and healers to be able to meet the dps required to beat these encounters. Currently SE sees accuracy as a problem anyways, maybe in part to healing, but mostly in part to the fact that its a pretty annoying stat to manage for everyone, but I believe they said they were going to change acc in a live letter at pax (Don't quote me on this).

TL : DR - Acc sucks, but its pretty much required if any healer wants to do dps, and their dps is pretty much required in the current meta of the game if you want to actually clear difficult content.