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  1. #1
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Raids feel more like

    1) Enter fight
    2) Die to instant wipe ability
    3) Learn to avoid each instant wipe ability
    4) Repeat until you win
    (0)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Blanchimont View Post
    Raids feel more like

    1) Enter fight
    2) Die to instant wipe ability
    3) Learn to avoid each instant wipe ability
    4) Repeat until you win
    And what should it look like in your mind?
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilan View Post
    And what should it look like in your mind?
    First off, Savage content should not just be a single battle. It should be like dungeons. There should be 4, 8, and 24 man variants where the battle is broken down into several parts and the bigger the group, the more difficult it is. Right now, Savage content feels like just a chain of instant death conditions more than anything.

    Mistakes and large scale AoEs should add things like vulnerability stacks instead of just flat out killing people. Multiple mistakes would lead to eventually a one hit kill, but no one single phase of the boss should be able to instantly kill someone just by say failing a DPS check. Should they be punished for it? Yes. But should it instantly wipe a party? No. I think tis will emphasize skill over equipment and allow players who are sufficiently skilled to clear the content with much lower item levels as well. Add some randomization to what type of AoE attacks a boss will use during their attack combos so that it isn't always as predictable.

    This way players are punished for mistakes, but it doesn't mean it's an instant wipe and starting over. It gives groups an opportunity to recover by avoiding additional mistakes. However, making more mistakes will lead to the eventual instant death.

    However, I think raiding is forced to a degree because it is the only place where the end game content is available in MMOs nowadays. If you don't raid, it means most of the patches are pointless as they tend to only add new dungeons and little of anything else. Much of the high level gear is only available from raids and players are locked out of some of them from Duty Finder unless they can find a raid group on their own server.
    (0)
    Last edited by Blanchimont; 07-19-2016 at 12:49 AM.