Not only this. You would need a lot of luck to get a combination, that is clearable.
To solve this (new) issue, they would have to remove the entire cooldown system.
They remove and implement cooldowns all the time. They've been doing it since A Realm Reborn. They removed Tomestone caps just before the release of Heavensward and even implemented a new one during the release of Heavensward without implementing a new one with a weekly drop limit.
One way they can do it is treat raid gear like they treat relic weapons. Raid more, get more. Upgrade existing gear to better one. In fact, do it for the armor set or something, that way you can have relic weapons AND armor.
Mind you, Artorias, that Raids themselves are NOT random mechanics. Sure, there's a bit of book reading to do and studying just to get progression, but that's all a part of the process:
1) Enter the fight.
2) Analyze the mechanics and find out what it does.
3) Hypothesize possible solutions for said mechanic if it's not designated by an AoE marker on the ground.
4) If hypothesis is correct, add to strategy if it works. If not, repeat Steps 1-3.
The same thing that people have to also learn are their classes, and what each one is capable of. Without the knowledge of what can be used when, as well as how to properly maximize your class capabilities, you might have issues clearing some content. Regardless, people have struggled with raids mainly because of how people tend to think that they should faceroll basically everything because they can beat X content without issue. If you aren't willing to learn the content itself, you're going to have a bad time with it.
Last edited by HyperiusUltima; 07-16-2016 at 02:29 PM.
Raids feel more like
1) Enter fight
2) Die to instant wipe ability
3) Learn to avoid each instant wipe ability
4) Repeat until you win
As someone who has never raided Savage in this game (so clearly I may be wrong), what's so horribly off-putting to me is how difficult it is to get into a group that is looking for practice. Yes, I know I can start my own raids. I'm just gonna say that I had this same exact dilemma in World of Warcraft, and my raids got me absolutely nowhere, because this type of content is designed for statics and not pugging. Without any clears, I was unable to progress beyond normal mode regardless.
But how can you get a reasonable amount of practice this way? Sure, you might luck out and put together a pug group that is willing to go at it for a few hours, but if one person bails, you have to find a replacement and hope that said replacement can get caught up quickly enough. Then, if you don't clear it, when you go to apply for static groups, they're going to see a gigantic lack of accomplishments and have to go off of your word to see if you're worth bringing. The reward is... extra gear and bragging rights, plus bonding, I guess? But with the exception of the gear, I could easily find this same thing elsewhere without all of the ridiculous hassle and time wasted just trying to get my foot in the door.
It's a ridiculously jejune process for what you're getting. It wouldn't be as bad if I could sit in a queue, get a group to pop, and get practice myself. I understand that the chances of me clearing this would be slim to none. However, it would streamline the grouping process while simultaneously enforce an objective ilvl goal to reach, and no individual player would control the fate of another player. Right now, I've just decided to pretend Savage doesn't even exist and is just going to end up as a waste of time and happiness.
(This is all from the perspective of an "outsider." By no means am I saying Savage raiding is bad or anything - it's just to give a possible angle as to why some players don't raid in this game.)
The point is, that the people who raid like the challenge and yes it costs time and if a person leaves it will take time to replace this person. No one gets forced to go raiding savage content if he/she doesn't want to put time and effort into it. But it keeps a certain ammount of players attached to the game who would leave otherwise because the rest of the content is boringly easy. Raids in final fantasy are not made to be for everyone that is clear.As someone who has never raided Savage in this game (so clearly I may be wrong), what's so horribly off-putting to me is how difficult it is to get into a group that is looking for practice. Yes, I know I can start my own raids. I'm just gonna say that I had this same exact dilemma in World of Warcraft, and my raids got me absolutely nowhere, because this type of content is designed for statics and not pugging. Without any clears, I was unable to progress beyond normal mode regardless.
But how can you get a reasonable amount of practice this way? Sure, you might luck out and put together a pug group that is willing to go at it for a few hours, but if one person bails, you have to find a replacement and hope that said replacement can get caught up quickly enough. Then, if you don't clear it, when you go to apply for static groups, they're going to see a gigantic lack of accomplishments and have to go off of your word to see if you're worth bringing. The reward is... extra gear and bragging rights, plus bonding, I guess? But with the exception of the gear, I could easily find this same thing elsewhere without all of the ridiculous hassle and time wasted just trying to get my foot in the door.
It's a ridiculously jejune process for what you're getting. It wouldn't be as bad if I could sit in a queue, get a group to pop, and get practice myself. I understand that the chances of me clearing this would be slim to none. However, it would streamline the grouping process while simultaneously enforce an objective ilvl goal to reach, and no individual player would control the fate of another player. Right now, I've just decided to pretend Savage doesn't even exist and is just going to end up as a waste of time and happiness.
(This is all from the perspective of an "outsider." By no means am I saying Savage raiding is bad or anything - it's just to give a possible angle as to why some players don't raid in this game.)
All I was doing was giving insight as to why so few people raid, which was a sentiment I read a few times in the thread, by using my personal experience.
The problem is getting into a raid is harder than clearing the raid itself.The point is, that the people who raid like the challenge and yes it costs time and if a person leaves it will take time to replace this person. No one gets forced to go raiding savage content if he/she doesn't want to put time and effort into it. But it keeps a certain ammount of players attached to the game who would leave otherwise because the rest of the content is boringly easy. Raids in final fantasy are not made to be for everyone that is clear.
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