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  1. #1
    Player
    Blanchimont's Avatar
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    Jun 2015
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    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilan View Post
    And what should it look like in your mind?
    First off, Savage content should not just be a single battle. It should be like dungeons. There should be 4, 8, and 24 man variants where the battle is broken down into several parts and the bigger the group, the more difficult it is. Right now, Savage content feels like just a chain of instant death conditions more than anything.

    Mistakes and large scale AoEs should add things like vulnerability stacks instead of just flat out killing people. Multiple mistakes would lead to eventually a one hit kill, but no one single phase of the boss should be able to instantly kill someone just by say failing a DPS check. Should they be punished for it? Yes. But should it instantly wipe a party? No. I think tis will emphasize skill over equipment and allow players who are sufficiently skilled to clear the content with much lower item levels as well. Add some randomization to what type of AoE attacks a boss will use during their attack combos so that it isn't always as predictable.

    This way players are punished for mistakes, but it doesn't mean it's an instant wipe and starting over. It gives groups an opportunity to recover by avoiding additional mistakes. However, making more mistakes will lead to the eventual instant death.

    However, I think raiding is forced to a degree because it is the only place where the end game content is available in MMOs nowadays. If you don't raid, it means most of the patches are pointless as they tend to only add new dungeons and little of anything else. Much of the high level gear is only available from raids and players are locked out of some of them from Duty Finder unless they can find a raid group on their own server.
    (0)
    Last edited by Blanchimont; 07-19-2016 at 12:49 AM.

  2. #2
    Player
    Brinzy's Avatar
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    Jun 2015
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    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    As someone who has never raided Savage in this game (so clearly I may be wrong), what's so horribly off-putting to me is how difficult it is to get into a group that is looking for practice. Yes, I know I can start my own raids. I'm just gonna say that I had this same exact dilemma in World of Warcraft, and my raids got me absolutely nowhere, because this type of content is designed for statics and not pugging. Without any clears, I was unable to progress beyond normal mode regardless.

    But how can you get a reasonable amount of practice this way? Sure, you might luck out and put together a pug group that is willing to go at it for a few hours, but if one person bails, you have to find a replacement and hope that said replacement can get caught up quickly enough. Then, if you don't clear it, when you go to apply for static groups, they're going to see a gigantic lack of accomplishments and have to go off of your word to see if you're worth bringing. The reward is... extra gear and bragging rights, plus bonding, I guess? But with the exception of the gear, I could easily find this same thing elsewhere without all of the ridiculous hassle and time wasted just trying to get my foot in the door.

    It's a ridiculously jejune process for what you're getting. It wouldn't be as bad if I could sit in a queue, get a group to pop, and get practice myself. I understand that the chances of me clearing this would be slim to none. However, it would streamline the grouping process while simultaneously enforce an objective ilvl goal to reach, and no individual player would control the fate of another player. Right now, I've just decided to pretend Savage doesn't even exist and is just going to end up as a waste of time and happiness.

    (This is all from the perspective of an "outsider." By no means am I saying Savage raiding is bad or anything - it's just to give a possible angle as to why some players don't raid in this game.)
    (0)

  3. #3
    Player
    Ilan's Avatar
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    Aug 2015
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    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Brinzy View Post
    As someone who has never raided Savage in this game (so clearly I may be wrong), what's so horribly off-putting to me is how difficult it is to get into a group that is looking for practice. Yes, I know I can start my own raids. I'm just gonna say that I had this same exact dilemma in World of Warcraft, and my raids got me absolutely nowhere, because this type of content is designed for statics and not pugging. Without any clears, I was unable to progress beyond normal mode regardless.

    But how can you get a reasonable amount of practice this way? Sure, you might luck out and put together a pug group that is willing to go at it for a few hours, but if one person bails, you have to find a replacement and hope that said replacement can get caught up quickly enough. Then, if you don't clear it, when you go to apply for static groups, they're going to see a gigantic lack of accomplishments and have to go off of your word to see if you're worth bringing. The reward is... extra gear and bragging rights, plus bonding, I guess? But with the exception of the gear, I could easily find this same thing elsewhere without all of the ridiculous hassle and time wasted just trying to get my foot in the door.

    It's a ridiculously jejune process for what you're getting. It wouldn't be as bad if I could sit in a queue, get a group to pop, and get practice myself. I understand that the chances of me clearing this would be slim to none. However, it would streamline the grouping process while simultaneously enforce an objective ilvl goal to reach, and no individual player would control the fate of another player. Right now, I've just decided to pretend Savage doesn't even exist and is just going to end up as a waste of time and happiness.

    (This is all from the perspective of an "outsider." By no means am I saying Savage raiding is bad or anything - it's just to give a possible angle as to why some players don't raid in this game.)
    The point is, that the people who raid like the challenge and yes it costs time and if a person leaves it will take time to replace this person. No one gets forced to go raiding savage content if he/she doesn't want to put time and effort into it. But it keeps a certain ammount of players attached to the game who would leave otherwise because the rest of the content is boringly easy. Raids in final fantasy are not made to be for everyone that is clear.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #4
    Player
    thegreatonemal's Avatar
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    Jun 2015
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    Gridinia
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    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ilan View Post
    The point is, that the people who raid like the challenge and yes it costs time and if a person leaves it will take time to replace this person. No one gets forced to go raiding savage content if he/she doesn't want to put time and effort into it. But it keeps a certain ammount of players attached to the game who would leave otherwise because the rest of the content is boringly easy. Raids in final fantasy are not made to be for everyone that is clear.
    The problem is getting into a raid is harder than clearing the raid itself.
    (0)

  5. #5
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
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    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Brinzy View Post
    As someone who has never raided Savage in this game (so clearly I may be wrong), what's so horribly off-putting to me is how difficult it is to get into a group that is looking for practice. Yes, I know I can start my own raids. I'm just gonna say that I had this same exact dilemma in World of Warcraft, and my raids got me absolutely nowhere, because this type of content is designed for statics and not pugging. Without any clears, I was unable to progress beyond normal mode regardless.

    But how can you get a reasonable amount of practice this way? Sure, you might luck out and put together a pug group that is willing to go at it for a few hours, but if one person bails, you have to find a replacement and hope that said replacement can get caught up quickly enough. Then, if you don't clear it, when you go to apply for static groups, they're going to see a gigantic lack of accomplishments and have to go off of your word to see if you're worth bringing. The reward is... extra gear and bragging rights, plus bonding, I guess? But with the exception of the gear, I could easily find this same thing elsewhere without all of the ridiculous hassle and time wasted just trying to get my foot in the door.

    It's a ridiculously jejune process for what you're getting. It wouldn't be as bad if I could sit in a queue, get a group to pop, and get practice myself. I understand that the chances of me clearing this would be slim to none. However, it would streamline the grouping process while simultaneously enforce an objective ilvl goal to reach, and no individual player would control the fate of another player. Right now, I've just decided to pretend Savage doesn't even exist and is just going to end up as a waste of time and happiness.

    (This is all from the perspective of an "outsider." By no means am I saying Savage raiding is bad or anything - it's just to give a possible angle as to why some players don't raid in this game.)
    I can assure you, it is very difficult to find a group to practice. The minimum requirement is often a full set of the current Tomestone equipment, which often means that the player has to have been playing for at least 2 months after reaching the level cap (minimum of 3 1/2 months for a serious player in my opinion). The exception to this rule is just before a new expansion, when they do not have the weekly limits. The number of players who can meet this requirement is very low to begin with. It takes at minimum 7 weeks (assuming you get gear from both Tomestones of Lore and Weeping City right now) before you get a full set of ilvl 230 gear, which is the minimum requirement for most raid groups now. By that time, the next patch is already out. The only way to get into a raid group is to be at the cap at its introduction, then farm for two months. Only then can you actually have a chance to even try the Extreme/Savage content for one character class. It's impossible under current conditions to prepare all DPS/Tank/Healer class for end game raids due to the weekly limits.

    Raid groups do not bond very well. They're only together for a common goal and they are very serious. Most raid groups fall apart because of infighting more than anything.
    (1)
    Last edited by Blanchimont; 07-19-2016 at 12:46 AM.

  6. #6
    Player
    thegreatonemal's Avatar
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    Gridinia
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    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Blanchimont View Post
    snip
    While I agree with you for the most part that last bit is false for the most part. Most people want to raid because its fun/challenging etc. do you have a few try hard people who ruin a raid group every once in a while sure. Most treat as being fun.
    (0)

  7. #7
    Player
    Blanchimont's Avatar
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    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by thegreatonemal View Post
    While I agree with you for the most part that last bit is false for the most part. Most people want to raid because its fun/challenging etc. do you have a few try hard people who ruin a raid group every once in a while sure. Most treat as being fun.
    Most raid groups I ended up in eventually fall apart because of loot distribution systems in game. It just requires far too much commitment to get anything out of it because they tend to reward veteran members first as well.
    (0)

  8. #8
    Player
    thegreatonemal's Avatar
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    Jun 2015
    Location
    Gridinia
    Posts
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    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Blanchimont View Post
    Most raid groups I ended up in eventually fall apart because of loot distribution systems in game. It just requires far too much commitment to get anything out of it because they tend to reward veteran members first as well.
    How? Its RNG dependent along with a token system. Yes it means you have to keep at it but like anything else it becomes routine.
    (0)

  9. #9
    Player
    Brinzy's Avatar
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    Jun 2015
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    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    All I was doing was giving insight as to why so few people raid, which was a sentiment I read a few times in the thread, by using my personal experience.
    (0)

  10. #10
    Player
    Ilan's Avatar
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    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Brinzy View Post
    All I was doing was giving insight as to why so few people raid, which was a sentiment I read a few times in the thread, by using my personal experience.
    I understand you angle don't worry.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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