Please scroll up and check the full reply instead I was editing![]()
Please scroll up and check the full reply instead I was editing![]()
Honestly on the input of game graphics and presentation, it's a bit absurd for a flower pot to have the same (if not more) polygons as a player model. At best, it's misplaced; even my current rig (which ran me about 1.3k and it's only a year old) with a nvidia 970 would probably have problems running 1.0 at max settings. All of that comes at the cost of having a lively open world; instead you'd get barrened landscapes with tunnels. Lots of tunnels.
Want to know something funny aswell for thoese who didnt understand Tanakas work?
He was clearly planning ahead and imo thats the beauty of SEs MMORPG franchise.
The graphics FFXIV 1.0 had where meant for computers today could handle and you could see the wonderful graphics.
Last edited by RiceisNice; 07-15-2016 at 04:00 AM.
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Honestly on the input of game graphics and presentation, it's a bit absurd for a flower pot to have the same (if not more) polygons as a player model. At best, it's misplaced; even my current rig (which ran me about 1.3k and it's only a year old) with a nvidia 970 would probably have problems running 1.0 at max settings. All of that comes at the cost of having a lively open world; instead you'd get barrened landscapes with tunnels. Lots of tunnels.
didn't have a problem running at full settings with my 3 5870's at the time also wasn't this posted on reddit ====> "a bit absurd for a flower pot to have the same (if not more) polygons as a player model"
if 1.x still continued to this day i'm sure running it with my 2 290X cards wouldn't be a problem. Getting 144FPS in dungeons and about 80 plus in the world.
Last edited by LalafellDown; 07-15-2016 at 04:07 AM.
I didn't take it from reddit, but it's frequently cited, even by the developers themselves in a presentation. .didn't have a problem running at full settings with my 3 5870's at the time also wasn't this posted on reddit ====> "a bit absurd for a flower pot to have the same (if not more) polygons as a player model"
if 1.x still continued to this day i'm sure running it with my 2 290X cards wouldn't be a problem. Getting 144FPS in dungeons and about 80 plus in the world.
And even then if you can run it, just how much does your rig cost? The very high requirements diminishes the amount of players that can reasonably enjoy the game's presentation. The game felt overly ambitious in what it wanted to do and lost sight of the important factors, and I feel like they're rounding about into the same problem with the heavensward updates (Diadem, PvP in general, etc)
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I have given this some thought as it is a very good question and deserves an answer.
I will preface this by saying that I am mainly looking at it from my own perspective. A semi-hardcore player that enjoys midcore to hardcore content. I think that for the most part, people who get slapped with the "casual" title do not worry too much about the exact stats on gear or try to work out gearsets across ilvls and melding schemes and all of that. It isn't their thing and you know what? It's ok that it isn't. I can admit that most likely they are the majority of the playerbase and the devs should keep them in mind.
Right now there are 4 options for gear, 220 crafted, 230/240 tomestone, 230 wiping city and 240 raid. We have 4 sub stats that matter for raiding, accuracy, critical hit, determination and skill speed/spell speed. Non-raiding? It is usually stack up as much of your main substat as you can get for that their only considering its balance against the main stay for your class. Raiders have to consider an accuracy cap as well. So, with this system your want list from the items is either 1 level, non-raiding only looking at highest combination from main stat and secondaries or 2 levels, meeting an accuracy requirement then the same as level 1.
What could unique stats do about that?
What if the calculations were situational??? What if for some fights, other things were important? What if item X was OMGAWESOME!1! for one fight but not for another one? What if some characteristic of a certain raid tier fight used the item with a unique stat like "ballad +3" for BRD instead of the item that had more DEX which was better for another raid tier since it could be hard on healers or whatever reason. I will stop the train here for a moment. I do want to say that I am not advocating gear swapping during battles, I think that idea was put to bed some time ago. I am saying that different gear being BiS for different fights might be something good.
This does require other things to change. Why are all the endgame items U/U? That would allow people to use more than one to outfit their character. Why is every endgame item behind a lockout, with many of them locked out for 1, 2 or more weeks?
I know the answer that is given is usually that people will blow through the content and whine a week later of nothing to do. Is that really any different than today where people cap out in a day and complain that they have nothing to do until next week. Obviously, they could do GS or whatever, but if endgame progression is their thing, then those activities are worthless to them.
Still with me? Good, and if not, don't worry, I lost myself while writing this.
I guess my point is that, despite how much I would like to see them return, unique stats on their own will not do much for fixing endgame gearing. Yes, I just said that. /cry
However, as part of a larger change, perhaps including removal of daily/weekly caps, unique stats meant to fit nicely into certain situations could add a new level of gearing. Even more so if we toss unpredictable mechanics into the mix.
Last edited by Istaru; 07-15-2016 at 07:17 AM.
Oh, if you mean me, I agree with your post 100%. Tanaka got blamed entirely and ignorant players are quick to blame him (not you) instead of knowing the full story, IE how Wada rushed the game out..etc.
Poor Tanaka..he tried very hard and his entire career was at SE, and then well..you saw what happened to him and how people love to blame and hate on the guy. Sure, he has made mistakes, but we all have.
Same, the only lag I had was from the server checks that "prevented cheating" where the server had to finish one action before allowing us to do another.didn't have a problem running at full settings with my 3 5870's at the time also wasn't this posted on reddit ====> "a bit absurd for a flower pot to have the same (if not more) polygons as a player model"
if 1.x still continued to this day i'm sure running it with my 2 290X cards wouldn't be a problem. Getting 144FPS in dungeons and about 80 plus in the world.
Too bad it worked only once. Now everyone is blaming Yoshida for all wrong decisions, which he actually made and keeps making. And dev team still keeps silence. I don't know what must happen for us to get some kind of reply at last.Poor Tanaka..he tried very hard and his entire career was at SE, and then well..you saw what happened to him and how people love to blame and hate on the guy. Sure, he has made mistakes, but we all have.
I didn't take it from reddit, but it's frequently cited, even by the developers themselves in a presentation. .
And even then if you can run it, just how much does your rig cost? The very high requirements diminishes the amount of players that can reasonably enjoy the game's presentation. The game felt overly ambitious in what it wanted to do and lost sight of the important factors, and I feel like they're rounding about into the same problem with the heavensward updates (Diadem, PvP in general, etc)
I bought 3 290x cards for $500 each but only use 2.
$500 or $600 for the CPU
$200 (maybe less was a long time ago) for the 16GB memory
power supply cant remember bought a long time ago 1200w 4xultra
whole liquid cooling setup with case total about $600 maybe less
msi z97 gaming 7 mother board $200 for got to add <===== (edit)
so total of $2000 (with one card) $2500 (with 2 cards) I think maybe more like $3200 (with 3 cards)
playing this on 1 card full settings works fine as well. I like to play windowed boarder less so i can surf the net with ease.
with one card i get about 50 to 80 in cities/world. dungeons are 60+ stays around 80+ when i was fighting (just tested it out)
Last edited by LalafellDown; 07-15-2016 at 04:43 AM.
Im just so very tired of feeling obligated to login for dailies and weeklies. It becomes a chore almost akin to a second job when so much emphasis is stressed on them. Things like roulettes, raid lockout, GC turn ins, tribe dailies, cactpot. I felt it was a step in the right direction at least when they decided to let leves stack to 99. Wouldnt it be nice if other things stacked so you could save them for less busy days? Like say a small cap of 7 for GC turn ins, roulettes, etc.
XI was an odd mix. You had assault tags which you could get 4-5 of max, but then you had voidstones and abyssea stones that stacked infinitely (or insanely high, had like 5k voidstones or so when I last longed into XI's free log in event). I really wonder who comes up with some of these arbitrary stacking numbers.Things like roulettes, raid lockout, GC turn ins, tribe dailies, cactpot. I felt it was a step in the right direction at least when they decided to let leves stack to 99. Wouldnt it be nice if other things stacked so you could save them for less busy days? Like say a small cap of 7 for GC turn ins, roulettes, etc.
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