Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    One option would be to replace it with some balanced number of damage resist like this:

    http://na.finalfantasyxiv.com/lodest...m/dacdfdb4ea4/

    Beef up those numbers and just lump em all together in one "damage taken" stat to cover physical and magical, and they might get used.
    (0)

  2. #12
    Player
    TalentedTrack98's Avatar
    Join Date
    Feb 2016
    Posts
    4
    Character
    Heloise Wonderweiss
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I don't feel like they'd actually take out parry but instead buff it somehow.

    But for the question I think one thing they could do is make reprisal dark artsable, as in make it so that reprisal is only able to be used under the influence of dark arts; that is if they still chose to even lock it behind something else. But in this situation they would need to increase the time it's on cooldown plus scrap its connection to dark dance or else you essentially give your dark knight a virus.
    (0)

  3. #13
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,481
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alistaire View Post
    One option would be to replace it with some balanced number of damage resist like this:

    http://na.finalfantasyxiv.com/lodest...m/dacdfdb4ea4/

    Beef up those numbers and just lump em all together in one "damage taken" stat to cover physical and magical, and they might get used.
    There's already such a stat. Well two. Defense and M.Defense.
    (0)

    http://king.canadane.com

  4. #14
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I posted this in the other threads about parry and I'll post it here to. I don't care what they do with it, either make it useful or get rid of it entirely. At this point I just want them to do SOMETHING with it.
    (0)

  5. #15
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Before everybody goes out on a limb, please check out this thread for some mathematics of Parry so you can make informed decisions
    https://www.reddit.com/r/ffxiv/comme...nce_data_dump/

    IMO Parry needs to be changed, however, I'm leaning towards a quasi offensive stat where it gives you a chance to either reflect damage (which will be hard to code and balance) or some kind of counterattack similar to Vengeance.
    (1)

  6. #16
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Before everybody goes out on a limb, please check out this thread for some mathematics of Parry so you can make informed decisions
    https://www.reddit.com/r/ffxiv/comme...nce_data_dump/

    IMO Parry needs to be changed, however, I'm leaning towards a quasi offensive stat where it gives you a chance to either reflect damage (which will be hard to code and balance) or some kind of counterattack similar to Vengeance.
    Saw that thread last night, most interesting theorycrafting read I've had for a while. Very thorough confirmation of what everyone's been saying all along. I too would like to see parry used for an automatic counter or some mechanic common between all tanks that makes it useful. The established raid meta says that DPS is king and I don't see this changing (until perhaps 4.0-4.1 if they really wanted to), so for tanks to stop sighing in defeat every time they see a piece with parry, something else needs to happen.
    (1)

  7. #17
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The actual problem with the Parry stat is that it is competing with four other stats that increase outgoing damage (i.e. Acc/Crit/Det/SkS) when it only has a very minor influence on that number for only one job.

    Increasing the chance of reducing a physical attack by 20% from ~10% to ~36% is actually pretty good. It is roughly a a 5.4% reduction in average damage taken from physical attacks, but few would trade a 9% increase in damage dealt for it.

    If Parry was competing with defensive stats rather than offensive stats (say if each tank piece had Str, Vit, 2 of Acc/Det/Crit/SkS and 1 of Parry/Blunt Res/Pierce Res/Slash Res) then Parry might have a chance.
    (0)

  8. #18
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Canadane View Post
    There's already such a stat. Well two. Defense and M.Defense.
    Defense/M.Def is completely controlled by class and item level. You never choose to take more or less of it. Much like STR/VIT (except with STR materia on accessories), it might as well not even be listed on the item. If parry offered bonus constant mitigation you could choose to take it or not.
    (0)

  9. #19
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    No, but
    1. Parry will never <...snip...> parry magic attacks....
    It bugs the hell out of me that we can Parry an explosion but we can't parry a large solid rock being thrown at us by a healer.

    I honestly don't know the number formula. I'm always assuming its similar to XI skill formula. Where the actual number is like accuracy in relation to content. To low and you get almost nothing. While anything over the rate cap is a wasted stat. That one ability from Warrior may not even rely on the parry value. While adding a Reprisal reset or counter damage would make it more functional in 1 on 1 fights with Dark. It just adds to Paladin's issues with the stat where it has the least practical use. Unless it 's made to RNG-deal counter damage (likely never to happen).
    (0)

Page 2 of 2 FirstFirst 1 2