If Parry Is removed, then what will happen to the Dark Knights reprisal ability?
If Parry Is removed, then what will happen to the Dark Knights reprisal ability?
It won't get removed. Parry is still useful. Just not useful enough to stack over other secondary attributes. However, it occurs often enough that you'd miss it if it were removed entirely.
There are two Parries.
There is Parry: the mechanic itself
And there is Parry: the secondary stat
Both can be criticized for whatever reason. FAIK Square Enix only acknowledged that Parry *the seconary stat* was underwhelming, and they all looking ways to address it.
So I'm not expecting more from them than just increasing Parry proc rate per point of secondary, or moving away from linear scaling and have parry chance be based off enemy iLVL vs Player Parry secondary stat (similar to enemy evasion VS player Accuracy).
Either way won't change much, because the Parry mechanic itself is probably never better than even the smallest increase in DPS via Crit/Det,
As a Dark Knight main, I'm shocked to see you damn the mechanic itself. On average, I have a 15-20% parry chance each raid night, that's 3-4% less physical damage that I'm taking overall and 5-7% chance to counter-attack with a free Low Blow. The power of parrying is underwhelming when you're playing, but when you look back at the math, you'll see it as a very powerful part of any tank's kit.
Additionally, unless your crit and det upgrades are enough to increase your static's overall damage output by a generous 3-4%, you'll be hard pressed to see either of those stats outweigh the base parry rate in terms of staying alive.
Last edited by MiniPrinny; 07-13-2016 at 11:27 PM. Reason: Some numbers were off from my haste due to my irritation.
Nope, even as a dark knight, that 15-20% may exist, but it just means healers are wasting mp 15-20% of the time in overcuring you. It's not helping.As a Dark Knight main, I'm shocked to see you damn the mechanic itself. On average, I have a 15-20% parry chance each raid night, that's 15-20% less damage that I'm taking overall and 5-7% chance to counter-attack with a free Low Blow. The power of parrying is underwhelming when you're playing, but when you look back at the math, you'll see it as a very powerful part of any tank's kit.
@ OP, I haven't heard anything official from SE that they're even considering removing parry as a mechanic, but if they did obviously they'd have to rework reprisal as well as raw intuition, so if they went that far they'd definitely do something about them.
Last edited by Alistaire; 07-13-2016 at 11:19 PM.
So you want me to overlook every time I parry a tankbuster or reprisal before a massive magical attack. That's not going to happen. Also, healing doesn't work in a bubble, the math doesn't match the methods.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
No, but
1. Parry will never save you from a tankbuster killing you. If it does, it means you weren\\'t topped off or didn\\'t use proper cooldowns in the first place. You also can\\'t guarantee a Parry unless you\\'re a Warrior. Plus you cannot parry magic attacks which a lot of tankbusters are.
2. The healer is going to throw the same heal at you whether you parry or not. Since raid fights are majority scripted, healers have an accurate guess as to how much damage you should be taking at any given moment, and the majority of the time, you aren\\'t parrying, so they adjust for that.
3. Some math was done in another thread that showed that even if you do put full parry gear on, your parry rate is still abysmal (aka it takes a LOT of parry for a small % increase). I\\'d much rather take 2-4% extra DPS than 1-2% extra mitigation on physical hits
Sure, if you just want to keep disagreeing with the tons of threads and research that's been done on this, both on the pure math side and the practical side. The math does match the methods; this has been tested to the point of being beaten to death and you disagreeing doesn't make it so.
Player
by all means i heard about that the will adjust this "offstat" in the Future but to Answer the question in this thread:
IF parry is Removed, Despite the fact that one or maybe two abilites are NOT working anymore for the DRK, i would not make a big massive difference at all. You take more Damage from Auto Attacks and some other Physical abilites; Fluff Damage, some one is smacking you with a Pillow just a bit harder, that's it.
It would not make a difference at all if this "Stat" would be out of the game, the healers would probably heal you for a bit more maybe for each Auto attack that was not a "Parry", which does not make difference anyways because like the other Classes, they also have a "set Rotation" of how to heal, when to dps, etc., there are always Random Factors here and there without a doubt so you have to adjust etc., but that is how you usually Play every Class.(sort of)
Honestly they should buff the bejesus out of parry for all three tanks. If it's a strong enough defensive option then it might actually contend with damage stats and become a choice that matters. The reality is that (especially on progression) healers and tanks mess up sometimes, but not every mistake is automatically a wipe. I've had winning runs where I've been down to 14 HP and it was that one extra VIT or a parry a few attacks ago that saved me. Because of that, I've never really bought the "well it's just more overhealing" argument against parry. The real argument is just that the stat is complete garbage. Parries are weak and the proc rate increase is bad for what you have to give up.
The one thing I hope they don't do is put some stupid damage conversion on it. It'll either end up too weak that nobody uses it anyway, just like now, or so strong that there's no reason to use anything but it.
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