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  1. #1
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilan View Post
    Like i said you don't like to raid, at least here and then you don't have to care about the gear that you get there but its still not a waste of time for the people who like to raid here. I like the raids here because its no brain afk stuff and i am pretty sure that we are far away from raids in WoW since there are enough former WoW players who cry about our raids.

    If the raids here are only possible for people with end game gear, how could groups beat it in 210 gear? And to be honest it is not hard to get at least ilvl 220 gear combined with some lore and wiping city gear but if that is already to much effort for you, then you are really not in the right game.
    Then you should be trying to encourage new players to participate in raiding, not locking them out. As it stands, the current system serves as something to slow character progression and prevent them from taking part in the new raids.

    You forget that Tomestone of Lore and Weeping City have lockouts. Even if I wanted to farm gear there, the game prevents me from doing so. I have been farming for ilvl 220 gear from Alexander Midas, but after several dozen runs, I'm still short 1 Shaft and 2 Bolts from getting a full set. However, raid groups on Ultros refuse to even talk to you unless you have a full set of ilvl 230+ already.

    Quote Originally Posted by KarstenS View Post
    vs.



    Noticed something?

    You need alot of skill to get through the raid before echo and nerfs.

    Just the later turns need more gear. Thats made to slow down the progression and I don't know any game, thats doing this different.
    And that is something that needs to change. Just because other games are doing this doesn't mean it's always the right thing to do. Maybe you'd have more people interested in raids if they could actually gear up to do them. I don't consider a lot of the raids skill because failing a mechanic is punished with instant death and instant death is never a test of skill. It's a test of memorization and if you take too long, you die anyways.
    (0)
    Last edited by Blanchimont; 07-13-2016 at 04:55 AM.

  2. #2
    Player
    Artorias112's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Artorias Souls
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I like to ask what is your definition of skill? And what do you consider a raid fight that requires skill and not memorization? Isn'the the whole point of end game raiding to test the players ability to execute under extreme punishing condition? Like be able to react/perform the mechanics without failing. If the end game fight does not present that challenge then what is the point?
    (0)

  3. #3
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Artorias112 View Post
    I like to ask what is your definition of skill? And what do you consider a raid fight that requires skill and not memorization? Isn'the the whole point of end game raiding to test the players ability to execute under extreme punishing condition? Like be able to react/perform the mechanics without failing. If the end game fight does not present that challenge then what is the point?
    Because it is just memorization the bosses do the same thing at the exact same time every single time you fight the only variation being you may or may not be selected as "aoe circle target A" or "tether to south side of map". the only challenge being able to maintain your rotations/buffs for as long as you can.
    (1)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by thegreatonemal View Post
    Because it is just memorization the bosses do the same thing at the exact same time every single time you fight the only variation being you may or may not be selected as "aoe circle target A" or "tether to south side of map".
    Well, the alternative is randomization of mechanics, in which case you need to make sure they are still beatable even if RNG decides to really eff you over. After all, a boss can't do more than he is coded to do.

    Plus, any reaction time check is affected by latency, so testing that is often more of an internet provider check.

    So yeah...they could try around a bit more with the randomization, but that's really all that works well in an MMO setting. It's a bit more effort on the dev part, but doable.
    (1)

  5. #5
    Player
    Artorias112's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Artorias Souls
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    This raid tier have random mechanics i.e., A6s Brawler Cannon/drill, A7s jails combo. The fact of the matter is that in a game like this there can't be 100% rng in mechanics otherwise it would be almost impossible to clear for 99% of the people. Can you imagine the ffxiv boss acts like bloodborne or dark souls series? How many ppl will complain the game is too hard? Not to discount your suggestion bit is there a successful MMO out there that does 100% rng mechanics and no memorization?
    (0)

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Artorias112 View Post
    The fact of the matter is that in a game like this there can't be 100% rng in mechanics otherwise it would be almost impossible to clear for 99% of the people.
    Not only this. You would need a lot of luck to get a combination, that is clearable.

    To solve this (new) issue, they would have to remove the entire cooldown system.
    (0)

  7. #7
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by KarstenS View Post
    Not only this. You would need a lot of luck to get a combination, that is clearable.

    To solve this (new) issue, they would have to remove the entire cooldown system.
    They remove and implement cooldowns all the time. They've been doing it since A Realm Reborn. They removed Tomestone caps just before the release of Heavensward and even implemented a new one during the release of Heavensward without implementing a new one with a weekly drop limit.

    One way they can do it is treat raid gear like they treat relic weapons. Raid more, get more. Upgrade existing gear to better one. In fact, do it for the armor set or something, that way you can have relic weapons AND armor.
    (0)

  8. #8
    Player
    HyperiusUltima's Avatar
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    Jan 2015
    Posts
    1,417
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Artorias112 View Post
    This raid tier have random mechanics i.e., A6s Brawler Cannon/drill, A7s jails combo. The fact of the matter is that in a game like this there can't be 100% rng in mechanics otherwise it would be almost impossible to clear for 99% of the people.
    Mind you, Artorias, that Raids themselves are NOT random mechanics. Sure, there's a bit of book reading to do and studying just to get progression, but that's all a part of the process:

    1) Enter the fight.
    2) Analyze the mechanics and find out what it does.
    3) Hypothesize possible solutions for said mechanic if it's not designated by an AoE marker on the ground.
    4) If hypothesis is correct, add to strategy if it works. If not, repeat Steps 1-3.

    The same thing that people have to also learn are their classes, and what each one is capable of. Without the knowledge of what can be used when, as well as how to properly maximize your class capabilities, you might have issues clearing some content. Regardless, people have struggled with raids mainly because of how people tend to think that they should faceroll basically everything because they can beat X content without issue. If you aren't willing to learn the content itself, you're going to have a bad time with it.
    (0)
    Last edited by HyperiusUltima; 07-16-2016 at 02:29 PM.

  9. #9
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Blanchimont View Post
    And that is something that needs to change. Just because other games are doing this doesn't mean it's always the right thing to do.
    And when they do this, they can remove the chests. Whats the reason to get gear in the raid, when there is no need for said gear?

    Quote Originally Posted by LunaFaye View Post
    But if other people would love to see it accessible to players without a static than it shouldn't be your business.
    Making it acessible to people without a static would mean: ease it up ... alot.

    This should not be our business, when people ask to touch the onliest challanging content in the game?
    (0)
    Last edited by KarstenS; 07-13-2016 at 05:26 PM.

  10. #10
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by KarstenS View Post
    And when they do this, they can remove the chests. Whats the reason to get gear in the raid, when there is no need for siad gear?
    Don't forget that you need said gear to carry all the lazy and bad players! Better your gear, more lazy the majority of community can be!

    The raids can't work without the gear. It would be possible if gear (stat wise) was removed entirely from the game and we were left with glamours... but can you imagine our community to do all the content at the minimal ilvl? That would be so hilarious!
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

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