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  1. #1
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    So what you want in general is a System where you don't get punished that hard for failing and where you get the Loot way easier/faster. And a 24 people savage? No thanks because you will never get 24 good players into a group without a giant organisation act except you make it that easy that everyone can run it in DF and that would end up with a difficulty like weeping city.

    And that will just end with most people say: FF is shit its totaly boring because they have their stuff way to fast and because the raids get to easy since you can ignore a lot of mechanics because they won't kill you anymore.
    (0)
    Last edited by Ilan; 07-21-2016 at 07:41 PM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #2
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ilan View Post
    So what you want in general is a System where you don't get punished that hard for failing and where you get the Loot way easier/faster. And a 24 people savage? No thanks because you will never get 24 good players into a group without a giant organisation act except you make it that easy that everyone can run it in DF and that would end up with a difficulty like weeping city.

    And that will just end with most people say: FF is shit its totaly boring because they have their stuff way to fast and because the raids get to easy since you can ignore a lot of mechanics because they won't kill you anymore.
    I want a system that isn't defined by one hit kills. The loot is by no means easier, but the challenge comes from something other than where one mistake leads to instant raid wipe and memorizing attack patterns. It doesn't make it easier because if you actually read my post, you would see that I suggested using something like vulnerability stacks. It will eventually lead to a 1 hit kill if you ignore mechanics, but it doesn't flat out instant wipe you for screwing up once.

    FF is already boring and why the population only spikes when there's new content. They do poorly in maintaining players. I cap out on my lore tomes in about 4 days with just dailies and I spend the other 3 days playing other classes/jobs because there's nothing for me to do on my main because of loot lock outs.

    Quote Originally Posted by thegreatonemal View Post
    How? Its RNG dependent along with a token system. Yes it means you have to keep at it but like anything else it becomes routine.
    A token system is less random because you will be able to acquire the specific item you want after a number of successful runs if you give a token to everyone. That means after x number of successful runs, you will be able to acquire a specific item. It does become routine, but it becomes rewarding for all participants rather than for just one person.
    (0)

  3. #3
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Your Ideas would make the raid way easier...
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,454
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Raid Finder in itself is lackluster in the fact that you are tackling a very hard fight that has several wipe mechanics in a DF-like environment. Being in a DF-like environment already causes a lot of problems, as people can argue or not be cooperative during a given fight. What's more, is that there are people who quit in 5 tries, similar to how people attempt Nidhogg EX and quit after 5 tries. It gets old very fast.

    What I'd recommend to improve Raid Finder is not put people in the instance, but rather make Raid Finder just like Party Finder where you can find raid groups that you can join across the entire data center, along with adding a new tab labeled "Raids(Savage)" since the UI has room for more tabs.

    Requirements would be:

    - Have 8 Members in your active party.
    - Must meet iLv requirements just as the other Extreme Trials and Raids.
    - Must have Savage for that specific tier(i.e. First Coil, Second Coil, Final Coil) unlocked.

    You could throw in the old ARR End Game Raids for those who have not purchased Heavensward as well. It would help raid groups who are trying to fill in holes get the people. As for chat, I would ask that cross-server functionality be added to Party chat to allow people to talk with one another if they are not in the same area.
    (0)
    Last edited by HyperiusUltima; 07-22-2016 at 01:21 PM.

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